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made changes for include paths for complete installation #163

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Feb 27, 2021
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120 changes: 117 additions & 3 deletions single_include/kompute/Kompute.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -114,8 +114,8 @@ extern py::object kp_debug, kp_info, kp_warning, kp_error;
#include <iostream>
#include <vector>

#include <glslang/Include/ResourceLimits.h>
#include <glslang/Public/ShaderLang.h>
#include <StandAlone/ResourceLimits.h>
#include <SPIRV/GlslangToSpv.h>

namespace kp {
Expand All @@ -136,13 +136,15 @@ class Shader {
* @param files A list of file names respective to each of the sources
* @param entryPoint The function name to use as entry point
* @param definitions List of pairs containing key value definitions
* @param resourcesLimit A list that contains the resource limits for the GLSL compiler
* @return The compiled SPIR-V binary in unsigned int32 format
*/
static std::vector<uint32_t> compile_sources(
const std::vector<std::string>& sources,
const std::vector<std::string>& files = {},
const std::string& entryPoint = "main",
std::vector<std::pair<std::string,std::string>> definitions = {});
std::vector<std::pair<std::string,std::string>> definitions = {},
const TBuiltInResource& resources = defaultResource);

/**
* Compile a single glslang source from string value. Currently this function
Expand All @@ -154,13 +156,125 @@ class Shader {
* @param source An individual raw glsl shader in string format
* @param entryPoint The function name to use as entry point
* @param definitions List of pairs containing key value definitions
* @param resourcesLimit A list that contains the resource limits for the GLSL compiler
* @return The compiled SPIR-V binary in unsigned int32 format
*/
static std::vector<uint32_t> compile_source(
const std::string& source,
const std::string& entryPoint = "main",
std::vector<std::pair<std::string,std::string>> definitions = {});
std::vector<std::pair<std::string,std::string>> definitions = {},
const TBuiltInResource& resources = defaultResource);

private:
// The default resource limit for the GLSL compiler, can be overwritten
// Has been adobted by:
// https://github.com/KhronosGroup/glslang/blob/master/StandAlone/ResourceLimits.cpp
static constexpr TBuiltInResource defaultResource = {
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here you can just call it const as that is the same as constexpr

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It yielded me an error, this:
constexpr' needed for in-class initialization of static data member
more on this here:
https://stackoverflow.com/questions/9141950/initializing-const-member-within-class-declaration-in-c

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Ok i see, although not clear why it would error being static inside a class, may be worth having a deeper look, as the rest of the functions are within the Shader scope so would be best to have this variable also within

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@unexploredtest unexploredtest Feb 27, 2021

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Yes, I'm trying to do so for hours. The closet thing I have come into is static constexpr TBuiltInResource const& defaultResource(got it from here), but instead of the undefined reference I got is multiple definition of '_ZGRN2kp6Shader15defaultResourceE_'; CMakeFiles/test_kompute.dir/TestAsyncOperations.cpp.o:(.rodata+0x0): first defined her. Any ideas?

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Hmm ok I see, I think given this is taking too long let's just get it as global and we can move it (we an open an issue separate)

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Yeah sounds good

/* .MaxLights = */ 0,
/* .MaxClipPlanes = */ 0,
/* .MaxTextureUnits = */ 0,
/* .MaxTextureCoords = */ 0,
/* .MaxVertexAttribs = */ 64,
/* .MaxVertexUniformComponents = */ 4096,
/* .MaxVaryingFloats = */ 64,
/* .MaxVertexTextureImageUnits = */ 0,
/* .MaxCombinedTextureImageUnits = */ 0,
/* .MaxTextureImageUnits = */ 0,
/* .MaxFragmentUniformComponents = */ 0,
/* .MaxDrawBuffers = */ 0,
/* .MaxVertexUniformVectors = */ 128,
/* .MaxVaryingVectors = */ 8,
/* .MaxFragmentUniformVectors = */ 0,
/* .MaxVertexOutputVectors = */ 16,
/* .MaxFragmentInputVectors = */ 0,
/* .MinProgramTexelOffset = */ -8,
/* .MaxProgramTexelOffset = */ 7,
/* .MaxClipDistances = */ 8,
/* .MaxComputeWorkGroupCountX = */ 65535,
/* .MaxComputeWorkGroupCountY = */ 65535,
/* .MaxComputeWorkGroupCountZ = */ 65535,
/* .MaxComputeWorkGroupSizeX = */ 1024,
/* .MaxComputeWorkGroupSizeY = */ 1024,
/* .MaxComputeWorkGroupSizeZ = */ 64,
/* .MaxComputeUniformComponents = */ 1024,
/* .MaxComputeTextureImageUnits = */ 16,
/* .MaxComputeImageUniforms = */ 8,
/* .MaxComputeAtomicCounters = */ 8,
/* .MaxComputeAtomicCounterBuffers = */ 1,
/* .MaxVaryingComponents = */ 60,
/* .MaxVertexOutputComponents = */ 64,
/* .MaxGeometryInputComponents = */ 64,
/* .MaxGeometryOutputComponents = */ 128,
/* .MaxFragmentInputComponents = */ 0,
/* .MaxImageUnits = */ 0,
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 0,
/* .MaxCombinedShaderOutputResources = */ 8,
/* .MaxImageSamples = */ 0,
/* .MaxVertexImageUniforms = */ 0,
/* .MaxTessControlImageUniforms = */ 0,
/* .MaxTessEvaluationImageUniforms = */ 0,
/* .MaxGeometryImageUniforms = */ 0,
/* .MaxFragmentImageUniforms = */ 0,
/* .MaxCombinedImageUniforms = */ 0,
/* .MaxGeometryTextureImageUnits = */ 0,
/* .MaxGeometryOutputVertices = */ 256,
/* .MaxGeometryTotalOutputComponents = */ 1024,
/* .MaxGeometryUniformComponents = */ 1024,
/* .MaxGeometryVaryingComponents = */ 64,
/* .MaxTessControlInputComponents = */ 128,
/* .MaxTessControlOutputComponents = */ 128,
/* .MaxTessControlTextureImageUnits = */ 0,
/* .MaxTessControlUniformComponents = */ 1024,
/* .MaxTessControlTotalOutputComponents = */ 4096,
/* .MaxTessEvaluationInputComponents = */ 128,
/* .MaxTessEvaluationOutputComponents = */ 128,
/* .MaxTessEvaluationTextureImageUnits = */ 16,
/* .MaxTessEvaluationUniformComponents = */ 1024,
/* .MaxTessPatchComponents = */ 120,
/* .MaxPatchVertices = */ 32,
/* .MaxTessGenLevel = */ 64,
/* .MaxViewports = */ 16,
/* .MaxVertexAtomicCounters = */ 0,
/* .MaxTessControlAtomicCounters = */ 0,
/* .MaxTessEvaluationAtomicCounters = */ 0,
/* .MaxGeometryAtomicCounters = */ 0,
/* .MaxFragmentAtomicCounters = */ 0,
/* .MaxCombinedAtomicCounters = */ 8,
/* .MaxAtomicCounterBindings = */ 1,
/* .MaxVertexAtomicCounterBuffers = */ 0,
/* .MaxTessControlAtomicCounterBuffers = */ 0,
/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
/* .MaxGeometryAtomicCounterBuffers = */ 0,
/* .MaxFragmentAtomicCounterBuffers = */ 0,
/* .MaxCombinedAtomicCounterBuffers = */ 1,
/* .MaxAtomicCounterBufferSize = */ 16384,
/* .MaxTransformFeedbackBuffers = */ 4,
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 4,
/* .maxMeshOutputVerticesNV = */ 256,
/* .maxMeshOutputPrimitivesNV = */ 512,
/* .maxMeshWorkGroupSizeX_NV = */ 32,
/* .maxMeshWorkGroupSizeY_NV = */ 1,
/* .maxMeshWorkGroupSizeZ_NV = */ 1,
/* .maxTaskWorkGroupSizeX_NV = */ 32,
/* .maxTaskWorkGroupSizeY_NV = */ 1,
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
/* .maxMeshViewCountNV = */ 4,
/* .maxDualSourceDrawBuffersEXT = */ 1,

/* .limits = */ {
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
}};
};
}
#endif // DKOMPUTE_DISABLE_SHADER_UTILS
Expand Down
10 changes: 6 additions & 4 deletions src/Shader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,8 @@ std::vector<uint32_t>
Shader::compile_sources(const std::vector<std::string>& sources,
const std::vector<std::string>& files,
const std::string& entryPoint,
std::vector<std::pair<std::string,std::string>> definitions) {
std::vector<std::pair<std::string,std::string>> definitions,
const TBuiltInResource& resources) {

// Initialize glslang library.
glslang::InitializeProcess();
Expand All @@ -35,7 +36,7 @@ Shader::compile_sources(const std::vector<std::string>& sources,

std::string info_log = "";
const EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
if (!shader.parse(&glslang::DefaultTBuiltInResource, 100, false, messages))
if (!shader.parse(&resources, 100, false, messages))
{
info_log = std::string(shader.getInfoLog()) + "\n" + std::string(shader.getInfoDebugLog());
KP_LOG_ERROR("Kompute Shader Error: {}", info_log);
Expand Down Expand Up @@ -88,8 +89,9 @@ Shader::compile_sources(const std::vector<std::string>& sources,
std::vector<uint32_t>
Shader::compile_source(const std::string& source,
const std::string& entryPoint,
std::vector<std::pair<std::string,std::string>> definitions) {
return compile_sources({source});
std::vector<std::pair<std::string,std::string>> definitions,
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const TBuiltInResource& resource) {
return compile_sources({source}, std::vector<std::string>({}), entryPoint, definitions, resource);
}

}
Expand Down
120 changes: 117 additions & 3 deletions src/include/kompute/Shader.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,8 @@
#include <iostream>
#include <vector>

#include <glslang/Include/ResourceLimits.h>
#include <glslang/Public/ShaderLang.h>
#include <StandAlone/ResourceLimits.h>
#include <SPIRV/GlslangToSpv.h>

#include "kompute/Core.hpp"
Expand All @@ -28,13 +28,15 @@ class Shader {
* @param files A list of file names respective to each of the sources
* @param entryPoint The function name to use as entry point
* @param definitions List of pairs containing key value definitions
* @param resourcesLimit A list that contains the resource limits for the GLSL compiler
* @return The compiled SPIR-V binary in unsigned int32 format
*/
static std::vector<uint32_t> compile_sources(
const std::vector<std::string>& sources,
const std::vector<std::string>& files = {},
const std::string& entryPoint = "main",
std::vector<std::pair<std::string,std::string>> definitions = {});
std::vector<std::pair<std::string,std::string>> definitions = {},
const TBuiltInResource& resources = defaultResource);

/**
* Compile a single glslang source from string value. Currently this function
Expand All @@ -46,13 +48,125 @@ class Shader {
* @param source An individual raw glsl shader in string format
* @param entryPoint The function name to use as entry point
* @param definitions List of pairs containing key value definitions
* @param resourcesLimit A list that contains the resource limits for the GLSL compiler
* @return The compiled SPIR-V binary in unsigned int32 format
*/
static std::vector<uint32_t> compile_source(
const std::string& source,
const std::string& entryPoint = "main",
std::vector<std::pair<std::string,std::string>> definitions = {});
std::vector<std::pair<std::string,std::string>> definitions = {},
const TBuiltInResource& resources = defaultResource);

private:
// The default resource limit for the GLSL compiler, can be overwritten
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is everythign else except max-lights the same as the standalone file? May be worth adding a comment also linking to the github file

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@unexploredtest unexploredtest Feb 27, 2021

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Yeah I was about to write an explanation for it. It's actually not complete, as I don't know which ones are exactly required and which it's not required in our usage, like I'm sure we won't need MaxLights or 'MaxFragmentUniformComponents' so I set them to zero, but I honestly don't know about MaxCombinedShaderOutputResources. Do you know what exactly we need?

May be worth adding a comment also linking to the github file

Yeah sure

// Has been adobted by:
// https://github.com/KhronosGroup/glslang/blob/master/StandAlone/ResourceLimits.cpp
static constexpr TBuiltInResource defaultResource = {
/* .MaxLights = */ 0,
/* .MaxClipPlanes = */ 0,
/* .MaxTextureUnits = */ 0,
/* .MaxTextureCoords = */ 0,
/* .MaxVertexAttribs = */ 64,
/* .MaxVertexUniformComponents = */ 4096,
/* .MaxVaryingFloats = */ 64,
/* .MaxVertexTextureImageUnits = */ 0,
/* .MaxCombinedTextureImageUnits = */ 0,
/* .MaxTextureImageUnits = */ 0,
/* .MaxFragmentUniformComponents = */ 0,
/* .MaxDrawBuffers = */ 0,
/* .MaxVertexUniformVectors = */ 128,
/* .MaxVaryingVectors = */ 8,
/* .MaxFragmentUniformVectors = */ 0,
/* .MaxVertexOutputVectors = */ 16,
/* .MaxFragmentInputVectors = */ 0,
/* .MinProgramTexelOffset = */ -8,
/* .MaxProgramTexelOffset = */ 7,
/* .MaxClipDistances = */ 8,
/* .MaxComputeWorkGroupCountX = */ 65535,
/* .MaxComputeWorkGroupCountY = */ 65535,
/* .MaxComputeWorkGroupCountZ = */ 65535,
/* .MaxComputeWorkGroupSizeX = */ 1024,
/* .MaxComputeWorkGroupSizeY = */ 1024,
/* .MaxComputeWorkGroupSizeZ = */ 64,
/* .MaxComputeUniformComponents = */ 1024,
/* .MaxComputeTextureImageUnits = */ 16,
/* .MaxComputeImageUniforms = */ 8,
/* .MaxComputeAtomicCounters = */ 8,
/* .MaxComputeAtomicCounterBuffers = */ 1,
/* .MaxVaryingComponents = */ 60,
/* .MaxVertexOutputComponents = */ 64,
/* .MaxGeometryInputComponents = */ 64,
/* .MaxGeometryOutputComponents = */ 128,
/* .MaxFragmentInputComponents = */ 0,
/* .MaxImageUnits = */ 0,
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 0,
/* .MaxCombinedShaderOutputResources = */ 8,
/* .MaxImageSamples = */ 0,
/* .MaxVertexImageUniforms = */ 0,
/* .MaxTessControlImageUniforms = */ 0,
/* .MaxTessEvaluationImageUniforms = */ 0,
/* .MaxGeometryImageUniforms = */ 0,
/* .MaxFragmentImageUniforms = */ 0,
/* .MaxCombinedImageUniforms = */ 0,
/* .MaxGeometryTextureImageUnits = */ 0,
/* .MaxGeometryOutputVertices = */ 256,
/* .MaxGeometryTotalOutputComponents = */ 1024,
/* .MaxGeometryUniformComponents = */ 1024,
/* .MaxGeometryVaryingComponents = */ 64,
/* .MaxTessControlInputComponents = */ 128,
/* .MaxTessControlOutputComponents = */ 128,
/* .MaxTessControlTextureImageUnits = */ 0,
/* .MaxTessControlUniformComponents = */ 1024,
/* .MaxTessControlTotalOutputComponents = */ 4096,
/* .MaxTessEvaluationInputComponents = */ 128,
/* .MaxTessEvaluationOutputComponents = */ 128,
/* .MaxTessEvaluationTextureImageUnits = */ 16,
/* .MaxTessEvaluationUniformComponents = */ 1024,
/* .MaxTessPatchComponents = */ 120,
/* .MaxPatchVertices = */ 32,
/* .MaxTessGenLevel = */ 64,
/* .MaxViewports = */ 16,
/* .MaxVertexAtomicCounters = */ 0,
/* .MaxTessControlAtomicCounters = */ 0,
/* .MaxTessEvaluationAtomicCounters = */ 0,
/* .MaxGeometryAtomicCounters = */ 0,
/* .MaxFragmentAtomicCounters = */ 0,
/* .MaxCombinedAtomicCounters = */ 8,
/* .MaxAtomicCounterBindings = */ 1,
/* .MaxVertexAtomicCounterBuffers = */ 0,
/* .MaxTessControlAtomicCounterBuffers = */ 0,
/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
/* .MaxGeometryAtomicCounterBuffers = */ 0,
/* .MaxFragmentAtomicCounterBuffers = */ 0,
/* .MaxCombinedAtomicCounterBuffers = */ 1,
/* .MaxAtomicCounterBufferSize = */ 16384,
/* .MaxTransformFeedbackBuffers = */ 4,
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 4,
/* .maxMeshOutputVerticesNV = */ 256,
/* .maxMeshOutputPrimitivesNV = */ 512,
/* .maxMeshWorkGroupSizeX_NV = */ 32,
/* .maxMeshWorkGroupSizeY_NV = */ 1,
/* .maxMeshWorkGroupSizeZ_NV = */ 1,
/* .maxTaskWorkGroupSizeX_NV = */ 32,
/* .maxTaskWorkGroupSizeY_NV = */ 1,
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
/* .maxMeshViewCountNV = */ 4,
/* .maxDualSourceDrawBuffersEXT = */ 1,

/* .limits = */ {
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
}};
};
}
#endif // DKOMPUTE_DISABLE_SHADER_UTILS
Expand Down