Fix building shaders on native linux #102
Merged
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If you enable the
KOMPUTE_OPT_BUILD_SHADERS=1
on cmake, shaders will fail to build, as "/c/VulkanSDK/1.2.141.2/Bin32/glslangValidator.exe" is chosen as the default binary, which in non-existance on native linux. What has been done if it's not windows, it'll check whether it's WSL or native linux and will choose the appropriate binary, "/c/VulkanSDK/1.2.141.2/Bin32/glslangValidator.exe" for WSL and "/usr/bin/glslangValidator" for Linux.Gonna be honest, I haven't tested it on windows or WSL, but it should work, hopefully