v0.96.7
Workshop collection with all missions
Packed pbo for servers are inside the zip files below the changelog.
- Added: CfgFunctions library created from
shared/functions
and all of these functions optimized. - Added: Mines and explosives will be saved around FOBs.
- Added: Inheritance support to object inits. (3rd array element, bool)
- Added: USAF mod support for all US based preset. Thanks to Eogos
- Added: Save interval setting in config file.
- Added: Steam UID whitelist in config to grant access to commander actions even if not in that slot.
- Added: Applied mission parameters are logged in server rpt.
- Added: Chernarus 2020 basefile. Thanks to Eogos
- Added: Chernarus 2020 building ignore list. Thanks to Eogos
- Added: Steam Workshop upload to build tools
- Added: KP Player Menu as optional (default enabled) replacement for the old GREUH extended options. GREUH still available via parameters or if no CBA loaded.
- Added: Locality change of slingloaded cargo to heli pilot to avoid breaking ropes while e.g. slingloading the FOB box.
- Added: Support and utilization of the Discord Rich Presence Mod from ConnorAU.
- Added: Confirmation dialog for the "Create Clearance" action at the FOB.
- Added: Parameter (default deactivated) to enable editing of enemy units and vehicles in Zeus.
- Added: Zeus placed objects are now recognized for kill manager, object init and placed resource crates are also filled with 100 resources.
- Added: Auto save of the game state on last player disconnect or local hosted host exit.
- Added: A kind of playerNamespace which sets some widely used variables to the player instead of running same checks in several scripts.
- Added:
KPLIB_fnc_log
function to replace the usage ofdiag_log
and apply prefix etc. at one place. - Added: Arma 3 High Command for commander, toggleable via parameters.
- Added: Arma 3 support module (artillery) functionality with parameter settings and vehicle/player whitelist.
- Added: Visual indicators of the FOB range while in build mode.
- Added: Parameter to disable weapon sway.
- Added: Crates which are spawned upon sector activation are now saved near their sector, if the sector is taken by blufor. (Factories/Cities)
- Added: BWMod arsenal preset.
- Added: Interactive tutorial for the mission start. Deploying first FOB and conquering a factory with starting production.
- Added: Vehicle in Vehicle transport actions to Arsenal crate.
- Removed:
action_manager.sqf
file was removed, due to new action handling. - Updated: Updated CUP presets to be inline with October 2019 stable build of CUP mods. Thanks to Eogos
- Updated: Turkish translation. Thanks to 654wak654
- Updated: Russian localization. Thanks to Dj_Haski
- Updated: Spanish localization. Thanks to amunoz20
- Updated: Existing arsenal presets updated.
- Tweaked: Default blacklist now only holds the static and tent backpacks.
- Tweaked: Scripted server restart now automatically recognizes the OS of the server. More info in the Wiki article
- Tweaked: Infantry for battlegroup transport vehicles are now spawned closer to the objective.
- Tweaked: Transport helicopters in battlegroups are now correctly dropping paratroopers.
- Tweaked: Start vehicle/Potato 01/start resources spawn at mission start optimized.
- Tweaked: Explanation and formatting of
kp_objectInits.sqf
. - Tweaked: Integer to bool conversion in fetch param macro.
- Tweaked: ObjectInit is now also called on spawned start vehicles.
- Tweaked: Usage of structured text for
diag_log
, so there are no quotes around the messages in the rpt. - Tweaked: Collection arrays fetching in
init_presets.sqf
. - Tweaked: Unit/vehicle collecting for adding to editable units in
zeus_synchro.sqf
. - Tweaked: The save data is now stored as string which can result in ten times less space taken in vars file.
- Tweaked: Actions to deploy/repack a FOB are now bound to the box/truck/building.
- Tweaked: FOB container/truck/building specific commands are now in objectInits instead of having the same in several scripts.
- Tweaked: Arsenal initialization on mission start improved.
- Tweaked:
sector_manager.sqf
reworked as FSM. - Tweaked: Improved handling of captured/seized vehicles. Should also fix the rare issue with vanishing of captured enemy vehicles.
- Tweaked: Set factory sectors range concerning storage areas to fix 100m instead of scaling with FOB build range.
- Tweaked: Civilians can now be treated with the elastic, basic, packing or QuickClot bandage instead of just the basic one.
- Tweaked: Enabled HALO function by default with 5 minutes cooldown and lowered default mobile respawn cooldown from 15 to 10 minutes.
- Tweaked: Array names for classname collections etc. from
init_presets.sqf
. - Tweaked:
kp_objectInits.sqf
is now also applied to enemy vehicles. - Tweaked: Added a chance that battlegroups are now just contain infantry units which spawn closer to target.
- Tweaked: Arrays for enemy rotary- or fixed-wings doesn't need to be filled anymore and can be set as empty
[]
. - Tweaked: Victory condition parameter by default set to "Capitals and military bases" instead of just capitals.
- Tweaked: ui_manager script optimizations.
- Tweaked: HUD Overlay will auto hide in zeus.
- Tweaked: HUD Overlay with global resources will show on map.
- Tweaked: Shoot surrendering enemies now cause civilian reputation penalty like killing a civilian.
- Tweaked: Description.ext got much more comments and settings.
- Tweaked: Object inits will fire on units not only vehicles.
- Fixed: Some CUP presets had free buildable arsenals. Thanks to Eogos
- Fixed: Wrong boat in CUP USMC Woodland preset. Thanks to Eogos
- Fixed: Objects will be recyclable after being towed with Advanced Towing.
- Fixed: Flickering/disappearing of mobile respawn.
- Fixed: Error message when trying to build a sector storage on water didn't vanished.
- Fixed: RHS CH53 and RHS C130J transport configs after RHS 0.5.0 update. Thanks to FatRefrigerator
- Fixed: Support for CBA disposable launchers. Thanks to Dahlgren
- Fixed: ACE medical vehicle variable adjusted in
kp_objectInits
due to the recent ACE updates. Reference - Fixed: Weapons could be shown as blacklisted, if a whitelisted weapon was combined with e.g. a whitelisted grip or other attachments.
- Fixed: Rare error message in
recycle_manager.sqf
, if last FOB was repacked to a truck/box. - Fixed:
Bad conversion: bool
rpt messages in client logs at the beginning of the mission. - Fixed: Boats weren't recognized for sector activation.