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v0.96.7

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@Wyqer Wyqer released this 10 May 06:18
· 77 commits to master since this release
2c45fe6

Github Releases (by Release)

Workshop collection with all missions
Packed pbo for servers are inside the zip files below the changelog.

  • Added: CfgFunctions library created from shared/functions and all of these functions optimized.
  • Added: Mines and explosives will be saved around FOBs.
  • Added: Inheritance support to object inits. (3rd array element, bool)
  • Added: USAF mod support for all US based preset. Thanks to Eogos
  • Added: Save interval setting in config file.
  • Added: Steam UID whitelist in config to grant access to commander actions even if not in that slot.
  • Added: Applied mission parameters are logged in server rpt.
  • Added: Chernarus 2020 basefile. Thanks to Eogos
  • Added: Chernarus 2020 building ignore list. Thanks to Eogos
  • Added: Steam Workshop upload to build tools
  • Added: KP Player Menu as optional (default enabled) replacement for the old GREUH extended options. GREUH still available via parameters or if no CBA loaded.
  • Added: Locality change of slingloaded cargo to heli pilot to avoid breaking ropes while e.g. slingloading the FOB box.
  • Added: Support and utilization of the Discord Rich Presence Mod from ConnorAU.
  • Added: Confirmation dialog for the "Create Clearance" action at the FOB.
  • Added: Parameter (default deactivated) to enable editing of enemy units and vehicles in Zeus.
  • Added: Zeus placed objects are now recognized for kill manager, object init and placed resource crates are also filled with 100 resources.
  • Added: Auto save of the game state on last player disconnect or local hosted host exit.
  • Added: A kind of playerNamespace which sets some widely used variables to the player instead of running same checks in several scripts.
  • Added: KPLIB_fnc_log function to replace the usage of diag_log and apply prefix etc. at one place.
  • Added: Arma 3 High Command for commander, toggleable via parameters.
  • Added: Arma 3 support module (artillery) functionality with parameter settings and vehicle/player whitelist.
  • Added: Visual indicators of the FOB range while in build mode.
  • Added: Parameter to disable weapon sway.
  • Added: Crates which are spawned upon sector activation are now saved near their sector, if the sector is taken by blufor. (Factories/Cities)
  • Added: BWMod arsenal preset.
  • Added: Interactive tutorial for the mission start. Deploying first FOB and conquering a factory with starting production.
  • Added: Vehicle in Vehicle transport actions to Arsenal crate.
  • Removed: action_manager.sqf file was removed, due to new action handling.
  • Updated: Updated CUP presets to be inline with October 2019 stable build of CUP mods. Thanks to Eogos
  • Updated: Turkish translation. Thanks to 654wak654
  • Updated: Russian localization. Thanks to Dj_Haski
  • Updated: Spanish localization. Thanks to amunoz20
  • Updated: Existing arsenal presets updated.
  • Tweaked: Default blacklist now only holds the static and tent backpacks.
  • Tweaked: Scripted server restart now automatically recognizes the OS of the server. More info in the Wiki article
  • Tweaked: Infantry for battlegroup transport vehicles are now spawned closer to the objective.
  • Tweaked: Transport helicopters in battlegroups are now correctly dropping paratroopers.
  • Tweaked: Start vehicle/Potato 01/start resources spawn at mission start optimized.
  • Tweaked: Explanation and formatting of kp_objectInits.sqf.
  • Tweaked: Integer to bool conversion in fetch param macro.
  • Tweaked: ObjectInit is now also called on spawned start vehicles.
  • Tweaked: Usage of structured text for diag_log, so there are no quotes around the messages in the rpt.
  • Tweaked: Collection arrays fetching in init_presets.sqf.
  • Tweaked: Unit/vehicle collecting for adding to editable units in zeus_synchro.sqf.
  • Tweaked: The save data is now stored as string which can result in ten times less space taken in vars file.
  • Tweaked: Actions to deploy/repack a FOB are now bound to the box/truck/building.
  • Tweaked: FOB container/truck/building specific commands are now in objectInits instead of having the same in several scripts.
  • Tweaked: Arsenal initialization on mission start improved.
  • Tweaked: sector_manager.sqf reworked as FSM.
  • Tweaked: Improved handling of captured/seized vehicles. Should also fix the rare issue with vanishing of captured enemy vehicles.
  • Tweaked: Set factory sectors range concerning storage areas to fix 100m instead of scaling with FOB build range.
  • Tweaked: Civilians can now be treated with the elastic, basic, packing or QuickClot bandage instead of just the basic one.
  • Tweaked: Enabled HALO function by default with 5 minutes cooldown and lowered default mobile respawn cooldown from 15 to 10 minutes.
  • Tweaked: Array names for classname collections etc. from init_presets.sqf.
  • Tweaked: kp_objectInits.sqf is now also applied to enemy vehicles.
  • Tweaked: Added a chance that battlegroups are now just contain infantry units which spawn closer to target.
  • Tweaked: Arrays for enemy rotary- or fixed-wings doesn't need to be filled anymore and can be set as empty [].
  • Tweaked: Victory condition parameter by default set to "Capitals and military bases" instead of just capitals.
  • Tweaked: ui_manager script optimizations.
  • Tweaked: HUD Overlay will auto hide in zeus.
  • Tweaked: HUD Overlay with global resources will show on map.
  • Tweaked: Shoot surrendering enemies now cause civilian reputation penalty like killing a civilian.
  • Tweaked: Description.ext got much more comments and settings.
  • Tweaked: Object inits will fire on units not only vehicles.
  • Fixed: Some CUP presets had free buildable arsenals. Thanks to Eogos
  • Fixed: Wrong boat in CUP USMC Woodland preset. Thanks to Eogos
  • Fixed: Objects will be recyclable after being towed with Advanced Towing.
  • Fixed: Flickering/disappearing of mobile respawn.
  • Fixed: Error message when trying to build a sector storage on water didn't vanished.
  • Fixed: RHS CH53 and RHS C130J transport configs after RHS 0.5.0 update. Thanks to FatRefrigerator
  • Fixed: Support for CBA disposable launchers. Thanks to Dahlgren
  • Fixed: ACE medical vehicle variable adjusted in kp_objectInits due to the recent ACE updates. Reference
  • Fixed: Weapons could be shown as blacklisted, if a whitelisted weapon was combined with e.g. a whitelisted grip or other attachments.
  • Fixed: Rare error message in recycle_manager.sqf, if last FOB was repacked to a truck/box.
  • Fixed: Bad conversion: bool rpt messages in client logs at the beginning of the mission.
  • Fixed: Boats weren't recognized for sector activation.