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Fixed #60
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tparisi committed Sep 16, 2015
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Expand Up @@ -428,6 +428,9 @@ The following example defines a mesh containing one triangle set primitive:
}
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> **Implementation note:** Each primitive corresponds to one WebGL draw call (engines are, of course, free to batch draw calls). When a primitives `indices` property is defined, it references the accessor to use for index data, and GL's `drawElements` function should be used. When the `indices` property is not defined, GL's `drawArrays` function should be used with a count equal to the count property of any of the accessors referenced by `attributes` property (they are all equal for a given primitive).



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