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Skin weights do not sum to 1.0 #215

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prideout opened this issue Feb 26, 2019 · 3 comments
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Skin weights do not sum to 1.0 #215

prideout opened this issue Feb 26, 2019 · 3 comments
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@prideout
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CesiumMan has many verts whose weights sum to a number less than 1.0, as a result ThreeJS has a hack where it normalizes the weights manually:

mrdoob/three.js#15319

@donmccurdy
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Related issue on the validator: KhronosGroup/glTF-Validator#58.

@donmccurdy
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Possibly RiggedFigure, too: https://twitter.com/makc3d/status/1114733367231229952

@emackey
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emackey commented Jan 29, 2020

Fixed in #245.

@emackey emackey closed this as completed Jan 29, 2020
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