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Flipped CameraOpqaueTexture fix on WebGl/OpenGl/... #755

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Jul 23, 2024
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5 changes: 5 additions & 0 deletions Runtime/Shaders/ShaderGraph/PBRHelpers.cginc
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,11 @@ float3 Sample4Tap(float2 uv, float lod)

void SampleSceneColor_float(float2 uv, float lod, out float3 color)
{
#if !UNITY_UV_STARTS_AT_TOP
if (_CameraOpaqueTexture_TexelSize.y > 0)
uv.y = 1-uv.y;
#endif

#define REQUIRE_OPAQUE_TEXTURE // seems we need to define this ourselves? HDSceneColorNode does that as well

#if defined(USE_CAMERA_OPAQUE)
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