Fixed shared SkinnedMesh on export #729
Merged
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When a SkinnedMesh was used by multiple Nodes, the SkinnedMesh was exported for each Node. Only some attribute accessors was shared between them. Which brokes the instancing capaility.
Now, it will only export the SkinnedMesh once. To keep the support for different blendshape weights settings per node, the weigths gets also written into the node weights property (only when they differs from the first/default weights).
The sample file contains two versions:
Sample Files:
AnimatedMorphCubes.zip