Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Ensure compatibility with UniGLTF in one project #790

Closed
3 of 7 tasks
hybridherbst opened this issue Oct 14, 2024 · 1 comment
Closed
3 of 7 tasks

Ensure compatibility with UniGLTF in one project #790

hybridherbst opened this issue Oct 14, 2024 · 1 comment

Comments

@hybridherbst
Copy link
Collaborator

hybridherbst commented Oct 14, 2024

Describe the bug 💬

See

Currently, UnityGLTF can coexist with glTFast and also with GLTFUtility, but not with UniGLTF.
Ideally, UnityGLTF as the more mature importer/exporter should have priority, but that requires UniGLTF cooperation.

Otherwise, we can give UniGLTF default priority without their cooperation, to resolve the issue when there are multiple importers in one project.

Steps to reproduce 🔢

  1. Add UniGTLF to project
  2. Add UnityGLTF to project

Note Unity warnings about all default importers being rejected for .glb.

Files to reproduce the issue ♻

No response

Editor Version 🎲

2022.3

Render Pipeline and version

BiRP, URP

UnityGLTF Version

2.14.0

Operating System 👩‍💻

Windows, macOS

When does this problem happen?

  • Editor Import
  • Runtime Import
  • Editor Export
  • Runtime Export

Additional Info 📜

No response

Validations 🩹

@hybridherbst
Copy link
Collaborator Author

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant