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ParticleSystemBakeMeshOptions not existing in the current context #789
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Hey, which 2022.3 version are you using exactly? |
@CG-Tespy seems Unity added that option starting with 2022.3.11f1. So would be great if you could upgrade to a later 2022.3 than you're currently using (at least 2022.3.11f1), and try again. We'll fix this in an upcoming release but since it's regarding an old Unity version it won't be an urgent fix. |
This is a separate issue, and unfortunately caused by Unity's ScriptedImporter architecture. We made sure the two major glTF packages – UnityGLTF and glTFast – can coexist in one project, but the same isn't true for UniGLTF at the moment. Please remove UniGLTF if you want to use UnityGLTF for the time being. |
UniGLTF claims compatibility already: vrm-c/UniVRM#1576 |
Thank you very much. I didn't realize I even had UniGLTF installed in that project, but after uninstalling it, I no longer got any errors from this asset package |
Describe the bug 💬
I've been wanting to take a model and apply the Unity Humanoid Rig to it, so I decided to try UnityGLTF. Problem is that right after importing it, I got this error: Library\PackageCache\[email protected]\Runtime\Scripts\Plugins\Experimental\BakeParticleSystem.cs(39,40): error CS0103: The name 'ParticleSystemBakeMeshOptions' does not exist in the current context
This keeps me from being able to use UnityGLTF.
Steps to reproduce 🔢
Files to reproduce the issue ♻
No response
Editor Version 🎲
2022.3
Render Pipeline and version
URP 14.0.7
UnityGLTF Version
2.13.0
Operating System 👩💻
Windows
When does this problem happen?
Additional Info 📜
No response
Validations 🩹
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