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CameraSampling for Volume and Transmission is upside down! #746

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MarcusGT076 opened this issue Jul 1, 2024 · 1 comment
Closed

CameraSampling for Volume and Transmission is upside down! #746

MarcusGT076 opened this issue Jul 1, 2024 · 1 comment
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@MarcusGT076
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When i import a gltf with volume and transmission in unity editor the plugin is working as planned.
The Reflection inside the object is correct.
But when i export the scene to webgl and build it the reflection inside the object is upside down.
Its this function :

void SampleSceneColor_float(float2 uv, float lod, out float3 color)

Can you assist in this case ?
I tried alreade to flip the uv coordinates in this function with uv.y = 1.0 - uv.y and its working.
But i dont know why this behaves different from the editor and the webgl build.

Can you assist here ?
Cheers!

@hybridherbst
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Thanks for the report – @pfcDorn would be great if you can take a look! Likely there needs to be a flip depending on if the RT is flipped (there should be a shader constant for that)

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