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I'm trying to import a GLB using UnityGLTF. I've the latest version of it installed through a forked repo of mine. I've a GLB which I've compressed using gltf-transform. I've only compressed its textures to KTX2. This same GLB is perfectly working with GLTFast but it's UVs are not mapped correctly with UnityGLTF.
After some research, I found out that this issue is not with UVs import but it is the offset of the textures which was not imported correctly. As shown in pictures below.
I've also attached the GLB. Can you guys please guide me on what should be the possible quick fix for this issue. Really appreciate your response. Santa_compressed.zip
The text was updated successfully, but these errors were encountered:
pfcDorn
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Mar 12, 2024
Hi @hybridherbst @pfcDorn
I'm trying to import a GLB using UnityGLTF. I've the latest version of it installed through a forked repo of mine. I've a GLB which I've compressed using gltf-transform. I've only compressed its textures to KTX2. This same GLB is perfectly working with GLTFast but it's UVs are not mapped correctly with UnityGLTF.
After some research, I found out that this issue is not with UVs import but it is the offset of the textures which was not imported correctly. As shown in pictures below.
I've also attached the GLB. Can you guys please guide me on what should be the possible quick fix for this issue. Really appreciate your response.
Santa_compressed.zip
The text was updated successfully, but these errors were encountered: