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Kennix88 committed Dec 15, 2024
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13 changes: 13 additions & 0 deletions .editorconfig
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# Editor configuration, see http://editorconfig.org
root = true

[*]
charset = utf-8
indent_style = space
indent_size = 2
insert_final_newline = true
trim_trailing_whitespace = true

[*.md]
max_line_length = off
trim_trailing_whitespace = false
39 changes: 39 additions & 0 deletions .github/workflows/ci.yml
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name: CI

on:
push:
branches:
- master
pull_request:

permissions:
actions: read
contents: read

jobs:
main:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0

- uses: oven-sh/setup-bun@v1
with:
bun-version: latest

# This enables task distribution via Nx Cloud
# Run this command as early as possible, before dependencies are installed
# Learn more at https://nx.dev/ci/reference/nx-cloud-cli#npx-nxcloud-startcirun
# Uncomment this line to enable task distribution
# - run: bunx nx-cloud start-ci-run --distribute-on="3 linux-medium-js" --stop-agents-after="e2e-ci"

- run: bun install --no-cache
- run: bun playwright install --with-deps
- uses: nrwl/nx-set-shas@v4

# Prepend any command with "nx-cloud record --" to record its logs to Nx Cloud
# - run: bun nx-cloud record -- echo Hello World
# Nx Affected runs only tasks affected by the changes in this PR/commit. Learn more: https://nx.dev/ci/features/affected
# When you enable task distribution, run the e2e-ci task instead of e2e
- run: bun nx affected -t lint test build e2e
46 changes: 46 additions & 0 deletions .gitignore
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# See http://help.github.com/ignore-files/ for more about ignoring files.

# compiled output
dist
tmp
out-tsc

# dependencies
node_modules

# IDEs and editors
/.idea
.project
.classpath
.c9/
*.launch
.settings/
*.sublime-workspace

# IDE - VSCode
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json

# misc
/.sass-cache
/connect.lock
/coverage
/libpeerconnection.log
npm-debug.log
yarn-error.log
testem.log
/typings

# System Files
.DS_Store
Thumbs.db

.nx/cache
.nx/workspace-data

# Next.js
.next
out
5 changes: 5 additions & 0 deletions .prettierignore
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# Add files here to ignore them from prettier formatting
/dist
/coverage
/.nx/cache
/.nx/workspace-data
3 changes: 3 additions & 0 deletions .prettierrc
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{
"singleQuote": true
}
9 changes: 9 additions & 0 deletions .vscode/extensions.json
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{
"recommendations": [
"nrwl.angular-console",
"esbenp.prettier-vscode",
"dbaeumer.vscode-eslint",
"ms-playwright.playwright",
"firsttris.vscode-jest-runner"
]
}
82 changes: 82 additions & 0 deletions README.md
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# HashRateGame

<a alt="Nx logo" href="https://nx.dev" target="_blank" rel="noreferrer"><img src="https://raw.githubusercontent.com/nrwl/nx/master/images/nx-logo.png" width="45"></a>

✨ Your new, shiny [Nx workspace](https://nx.dev) is almost ready ✨.

[Learn more about this workspace setup and its capabilities](https://nx.dev/nx-api/next?utm_source=nx_project&amp;utm_medium=readme&amp;utm_campaign=nx_projects) or run `npx nx graph` to visually explore what was created. Now, let's get you up to speed!

## Finish your CI setup

[Click here to finish setting up your workspace!](https://cloud.nx.app/connect/WYPLMp8I1k)


## Run tasks

To run the dev server for your app, use:

```sh
npx nx dev HashRateGame
```

To create a production bundle:

```sh
npx nx build HashRateGame
```

To see all available targets to run for a project, run:

```sh
npx nx show project HashRateGame
```

These targets are either [inferred automatically](https://nx.dev/concepts/inferred-tasks?utm_source=nx_project&utm_medium=readme&utm_campaign=nx_projects) or defined in the `project.json` or `package.json` files.

[More about running tasks in the docs &raquo;](https://nx.dev/features/run-tasks?utm_source=nx_project&utm_medium=readme&utm_campaign=nx_projects)

## Add new projects

While you could add new projects to your workspace manually, you might want to leverage [Nx plugins](https://nx.dev/concepts/nx-plugins?utm_source=nx_project&utm_medium=readme&utm_campaign=nx_projects) and their [code generation](https://nx.dev/features/generate-code?utm_source=nx_project&utm_medium=readme&utm_campaign=nx_projects) feature.

Use the plugin's generator to create new projects.

To generate a new application, use:

```sh
npx nx g @nx/next:app demo
```

To generate a new library, use:

```sh
npx nx g @nx/react:lib mylib
```

You can use `npx nx list` to get a list of installed plugins. Then, run `npx nx list <plugin-name>` to learn about more specific capabilities of a particular plugin. Alternatively, [install Nx Console](https://nx.dev/getting-started/editor-setup?utm_source=nx_project&utm_medium=readme&utm_campaign=nx_projects) to browse plugins and generators in your IDE.

[Learn more about Nx plugins &raquo;](https://nx.dev/concepts/nx-plugins?utm_source=nx_project&utm_medium=readme&utm_campaign=nx_projects) | [Browse the plugin registry &raquo;](https://nx.dev/plugin-registry?utm_source=nx_project&utm_medium=readme&utm_campaign=nx_projects)


[Learn more about Nx on CI](https://nx.dev/ci/intro/ci-with-nx#ready-get-started-with-your-provider?utm_source=nx_project&utm_medium=readme&utm_campaign=nx_projects)

## Install Nx Console

Nx Console is an editor extension that enriches your developer experience. It lets you run tasks, generate code, and improves code autocompletion in your IDE. It is available for VSCode and IntelliJ.

[Install Nx Console &raquo;](https://nx.dev/getting-started/editor-setup?utm_source=nx_project&utm_medium=readme&utm_campaign=nx_projects)

## Useful links

Learn more:

- [Learn more about this workspace setup](https://nx.dev/nx-api/next?utm_source=nx_project&amp;utm_medium=readme&amp;utm_campaign=nx_projects)
- [Learn about Nx on CI](https://nx.dev/ci/intro/ci-with-nx?utm_source=nx_project&utm_medium=readme&utm_campaign=nx_projects)
- [Releasing Packages with Nx release](https://nx.dev/features/manage-releases?utm_source=nx_project&utm_medium=readme&utm_campaign=nx_projects)
- [What are Nx plugins?](https://nx.dev/concepts/nx-plugins?utm_source=nx_project&utm_medium=readme&utm_campaign=nx_projects)

And join the Nx community:
- [Discord](https://go.nx.dev/community)
- [Follow us on X](https://twitter.com/nxdevtools) or [LinkedIn](https://www.linkedin.com/company/nrwl)
- [Our Youtube channel](https://www.youtube.com/@nxdevtools)
- [Our blog](https://nx.dev/blog?utm_source=nx_project&utm_medium=readme&utm_campaign=nx_projects)
13 changes: 13 additions & 0 deletions apps/HashRateGame-e2e/eslint.config.js
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const playwright = require('eslint-plugin-playwright');
const baseConfig = require('../../eslint.config.js');

module.exports = [
playwright.configs['flat/recommended'],

...baseConfig,
{
files: ['**/*.ts', '**/*.js'],
// Override or add rules here
rules: {},
},
];
69 changes: 69 additions & 0 deletions apps/HashRateGame-e2e/playwright.config.ts
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import { defineConfig, devices } from '@playwright/test';
import { nxE2EPreset } from '@nx/playwright/preset';

import { workspaceRoot } from '@nx/devkit';

// For CI, you may want to set BASE_URL to the deployed application.
const baseURL = process.env['BASE_URL'] || 'http://localhost:3000';

/**
* Read environment variables from file.
* https://github.com/motdotla/dotenv
*/
// require('dotenv').config();

/**
* See https://playwright.dev/docs/test-configuration.
*/
export default defineConfig({
...nxE2EPreset(__filename, { testDir: './src' }),
/* Shared settings for all the projects below. See https://playwright.dev/docs/api/class-testoptions. */
use: {
baseURL,
/* Collect trace when retrying the failed test. See https://playwright.dev/docs/trace-viewer */
trace: 'on-first-retry',
},
/* Run your local dev server before starting the tests */
webServer: {
command: 'bun nx run HashRateGame:serve-static',
url: 'http://localhost:3000',
reuseExistingServer: !process.env.CI,
cwd: workspaceRoot,
},
projects: [
{
name: 'chromium',
use: { ...devices['Desktop Chrome'] },
},

{
name: 'firefox',
use: { ...devices['Desktop Firefox'] },
},

{
name: 'webkit',
use: { ...devices['Desktop Safari'] },
},

// Uncomment for mobile browsers support
/* {
name: 'Mobile Chrome',
use: { ...devices['Pixel 5'] },
},
{
name: 'Mobile Safari',
use: { ...devices['iPhone 12'] },
}, */

// Uncomment for branded browsers
/* {
name: 'Microsoft Edge',
use: { ...devices['Desktop Edge'], channel: 'msedge' },
},
{
name: 'Google Chrome',
use: { ...devices['Desktop Chrome'], channel: 'chrome' },
} */
],
});
10 changes: 10 additions & 0 deletions apps/HashRateGame-e2e/project.json
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{
"name": "HashRateGame-e2e",
"$schema": "../../node_modules/nx/schemas/project-schema.json",
"projectType": "application",
"sourceRoot": "apps/HashRateGame-e2e/src",
"tags": [],
"implicitDependencies": ["HashRateGame"],
"// targets": "to see all targets run: nx show project HashRateGame-e2e --web",
"targets": {}
}
8 changes: 8 additions & 0 deletions apps/HashRateGame-e2e/src/example.spec.ts
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import { test, expect } from '@playwright/test';

test('has title', async ({ page }) => {
await page.goto('/');

// Expect h1 to contain a substring.
expect(await page.locator('h1').innerText()).toContain('Welcome');
});
19 changes: 19 additions & 0 deletions apps/HashRateGame-e2e/tsconfig.json
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{
"extends": "../../tsconfig.base.json",
"compilerOptions": {
"allowJs": true,
"outDir": "../../dist/out-tsc",
"sourceMap": false,
"module": "commonjs"
},
"include": [
"**/*.ts",
"**/*.js",
"playwright.config.ts",
"src/**/*.spec.ts",
"src/**/*.spec.js",
"src/**/*.test.ts",
"src/**/*.test.js",
"src/**/*.d.ts"
]
}
22 changes: 22 additions & 0 deletions apps/HashRateGame/eslint.config.js
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const { FlatCompat } = require('@eslint/eslintrc');
const js = require('@eslint/js');
const { fixupConfigRules } = require('@eslint/compat');
const nx = require('@nx/eslint-plugin');
const baseConfig = require('../../eslint.config.js');

const compat = new FlatCompat({
baseDirectory: __dirname,
recommendedConfig: js.configs.recommended,
});

module.exports = [
...fixupConfigRules(compat.extends('next')),

...fixupConfigRules(compat.extends('next/core-web-vitals')),

...baseConfig,
...nx.configs['flat/react-typescript'],
{
ignores: ['.next/**/*'],
},
];
6 changes: 6 additions & 0 deletions apps/HashRateGame/index.d.ts
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/* eslint-disable @typescript-eslint/no-explicit-any */
declare module '*.svg' {
const content: any;
export const ReactComponent: any;
export default content;
}
10 changes: 10 additions & 0 deletions apps/HashRateGame/jest.config.ts
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export default {
displayName: 'HashRateGame',
preset: '../../jest.preset.js',
transform: {
'^(?!.*\\.(js|jsx|ts|tsx|css|json)$)': '@nx/react/plugins/jest',
'^.+\\.[tj]sx?$': ['babel-jest', { presets: ['@nx/next/babel'] }],
},
moduleFileExtensions: ['ts', 'tsx', 'js', 'jsx'],
coverageDirectory: '../../coverage/apps/HashRateGame',
};
5 changes: 5 additions & 0 deletions apps/HashRateGame/next-env.d.ts
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/// <reference types="next" />
/// <reference types="next/image-types/global" />

// NOTE: This file should not be edited
// see https://nextjs.org/docs/app/building-your-application/configuring/typescript for more information.
22 changes: 22 additions & 0 deletions apps/HashRateGame/next.config.js
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//@ts-check

// eslint-disable-next-line @typescript-eslint/no-var-requires
const { composePlugins, withNx } = require('@nx/next');

/**
* @type {import('@nx/next/plugins/with-nx').WithNxOptions}
**/
const nextConfig = {
nx: {
// Set this to true if you would like to use SVGR
// See: https://github.com/gregberge/svgr
svgr: false,
},
};

const plugins = [
// Add more Next.js plugins to this list if needed.
withNx,
];

module.exports = composePlugins(...plugins)(nextConfig);
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