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MetaParser, RHI, some render bugfixes (BoomingTech#276)
* Refactor Editor Framework * Fix naming typo, filed to field * editor input refactor * fix editor mac build * Refactor rendering architecture * Fix Linux Compile Error and Warnings * Fix Linux Compile Error * Fix render system problem when reloading current level * Move camera update info in camera component tick to swap data context; Update... * Jolt optimization * Feature/add mustache support * Update README.md * rename * replace robot texture * fix compile error on Ubuntu. * add .gitlab * rename folder name * Update .gitlab/.gitlab-ci.yml file * fix JoltPhysics macOS std::aligned_alloc compile error * fix editor ui creator bug * change editor function name * Fix motor * Update README.md
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.job_rules_template: &job_rules | ||
stage: build | ||
rules: | ||
- if: '$CI_PIPELINE_SOURCE == "merge_request_event" | ||
&& $CI_MERGE_REQUEST_TARGET_BRANCH_NAME == "main"' | ||
- if: '$CI_PIPELINE_SOURCE == "merge_request_event" | ||
&& $CI_MERGE_REQUEST_TARGET_BRANCH_NAME == "upstream"' | ||
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build_in_mac: | ||
tags: | ||
- mac | ||
- shell | ||
<<: *job_rules | ||
script: | ||
- ./build_macos.sh release | ||
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build_in_ubuntu: | ||
image: cmake:3.23 # you can build it with Dockerfile offered in this project | ||
tags: | ||
- ubuntu | ||
- docker | ||
<<: *job_rules | ||
script: | ||
- ./build_linux.sh release | ||
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build_in_windows: | ||
tags: | ||
- windows | ||
- shell | ||
<<: *job_rules | ||
script: | ||
- ./build_windows.bat | ||
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FROM ubuntu:20.04 | ||
RUN apt update | ||
RUN DEBIAN_FRONTEND=noninteractive TZ=Asia/Shanghai apt install -y \ | ||
libxrandr-dev libxrender-dev libxinerama-dev libxcursor-dev \ | ||
libxi-dev libglvnd-dev libvulkan-dev clang libc++-dev libglew-dev \ | ||
libglfw3-dev vulkan-validationlayers mesa-vulkan-drivers wget \ | ||
build-essential libssl-dev | ||
RUN cd && wget https://cmake.org/files/v3.23/cmake-3.23.1.tar.gz \ | ||
&& tar xf cmake-3.23.1.tar.gz \ | ||
&& cd cmake-3.23.1 \ | ||
&& ./bootstrap \ | ||
&& make \ | ||
&& make install \ | ||
&& ln -s /usr/local/bin/cmake /usr/bin/cmake | ||
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generated/ | ||
!bin/ | ||
bin/ |
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{ | ||
"gravity": 15, | ||
"gravity": { | ||
"x": 0, | ||
"y": 0, | ||
"z": -15 | ||
}, | ||
"character_name": "Player", | ||
"objects": [ | ||
{ | ||
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engine/asset/objects/character/player/components/mesh/_textures/xiaobairen1k_BaseColor.tga
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