This is all the code for the Debug Menu Unlocker mod I made for Five Nights At Freddy's: Security Breach
This code needs the Unreal Mod Unlocker for Security Breach, located on the Discord Server
If you need any help just ask on the discord server
/Content/Mods/DebugMenu
is the main folder where the mod is located. Any work for the mod is done here.
/Content/Blueprints
is just a shadow folder. We do not package this into the mod as it's only for mimicing the real Blueprints folder located in the game pak file.
/Content/Mods/DebugMenu/ModActor
is our main mod entry file. The entire mod is basically right here in one blueprint as the mod is really simple
/Content/Blueprints/Player/MainGamePC
is nothing more than a player controller to mimic the real player controller used by the game. It contains the function we need to call to open the debug menu, thats it.
Make sure you have Allow ChunkID Assignments
turned on in Edit > Editor Preferences > User Interface
Now all you have to do is make sure the files in /Content/Mods/DebugMenu/
are assigned to a chunk by selecting, right clicking then going to Asset Actions > Assign to Chunk. Make sure the chunk number is greater than 0
Finally just do File > Package Project > Windows (64 Bit)
Just save it to any output folder you want. I just save it in a folder called PackagedMod
inside of the root of the project
Our output file is {Folder You Chose}/WindowsNoEditor/fnaf9/Content/Paks/pakchunk1-WindowsNoEditor.pak
Take the output file for the mod then drag and drop it into {Security Breach Root}/fnaf9/Content/Paks/LogicMods
then rename the file to DebugMenu.pak
as that is what our folder in Content/Mods/
is called