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Patrick Scott edited this page Jun 16, 2021
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Welcome to the Kaoses Tweaks wiki!
0.2.12
- Added PartyWageTweaksHarmonyEnabled currently set as not changeable for 1.6.0
- Added KingdomBalanceStrengthHarmonyEnabled only use so far with wage tweak patch to fix a crash
Bannerlord version 1.6.0 mod version 0.2.11
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Compiled against 1.6.0
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Change Settlement culture Updated
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On New Item Crafted Event Updated
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PrisonerImprisonmentTweak DailyTick updated Hero.AllAliveHeroes
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Another chance at marriage updated Another_chance_on_condition
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Balancing tweaks UpdateVolunteersOfNotables Updated
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Character Development Model Updated CalculateLearningRate
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Smithing model updated GetSkillXpForSmithing renamed to GetSkillXpForSmithingInFreeBuildMode
- GetSkillXpForSmithingInCraftingOrderMode Implemented
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Change KaosesPartySpeed back to a model instead of a patch due to crashes
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0.2.11
- Added setting to toggle battle reward patch or model
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0.2.10
- Fix for Party Speed patch crash
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0.2.9
- Added ammunition multipliers stack and price
- Add retirement modifier for villages.
- Added Kaoses Party Speed Mod -0.2.8
- Fixed bows not being affected by item tweaks Re-Enabled missing menu option
- Added option to unlock all crafting pieces on next game load
- Added code so crafted weapons should be affected by item tweaks
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0.2.7
- FIXED null reference crash for Patches\GetPersuasionTasksForCourtship
- Added another chance at marriage debug option and debug messages
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0.2.6
- Cebullus Fix for Unlimited Wanderers Patch being applied multiple times
- Added MCM Setting for another chance at marriage to allow enabling or disabling the tweak
- MCM Settings Added for Debuging options
- Another chance at marriage has a configurable time od days between attempts to restart courtship
- Added a new dynamic battle size tweak, which takes troop composition before battlestart and also during battle into consideration.
Automatically adjusts Battle Size accordingly (crashes because of to big battlesize should mostly be gone). - Added new battle morale effect modifier (if set to 0% will prevent troops from fleeing)