Releases: KILLTUBE/corvid
Releases · KILLTUBE/corvid
Corvid pre-release build 21
Built from commit 99b9ff7
Corvid pre-release build 20
Built from commit 5149e84
Corvid pre-release build 19
Built from commit 24caf74
Corvid pre-release build 17
Built from commit 4e5d48c
Corvid v1.0
- Switched from CxFreeze to PyInstaller to build the tool
- Rewrote the model converter
- Rewrote the skybox conversion process
- Added support for models with extra skins
- Added support for Call of Duty 2 and Call of Duty 4
- Ropes now get converted as curve patches for CoD 4 and CoD 2
- Added support for Garry's Mod addons
- Added an option to convert brushes as plain brushes instead of patches (still an experimental feature that is likely to be removed)
- Changed the way assets are named upon being exported to make sure there won't be any files overwriting ones with similar names
- Added an option to change the size of the map
- Added support for minimaps/radars
- Added support for bomb site triggers so they can be used in Search and Destroy
- Skybox brushes, sun volumes and other necessary brush entities are now automatically generated
- Improve gloss ranges for Black Ops 3
Corvid v0.0.3
- Fixed an issue related to non-existing materials that crash the app while generating the map file
- Added automatic detection for the Steam installation folder
- Added support for multiple library folders
Corvid v0.0.2
- Fixed an issue with missing skybox materials
- Fixed possible erros that might be caused by global illumination settings
- Fixed illegal asset names
Corvid v0.0.1 - Public beta
First public beta release. Expect bugs!