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OnDisconnected #3272

Aug 15, 2024 · 3 comments · 2 replies
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ASF fetches updated list of servers on startup when not a single one is available, then updates it on each connection with any of them. If you can't connect with some of them then you'll get the disconnect-reconnect loop until one of them works. It doesn't matter how many servers are affected, if Steam reports some inaccessible servers, regardless if inaccessible from their or your end, then naturally it'll take a while for ASF to connect. I don't see anything to improve in this regard, but if you have better idea than me then feel free to send PR and I'll evaluate how it helps in this scenario.

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@wollframium
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@wollframium
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Answer selected by JustArchi
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