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complex algorithm behavior #2634

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This is suboptimal for one particular reason:

Say we have 60 games, 40 past 3 hours, and 20 at 0 hours. ASF would now idle your 20 games for straight 3 hours, before it'd be allowed to move on to the card drops. Now say you activate a new game after the above happens, and ASF needs to once again idle that one single game for 3 hours purely because somebody decided it should work like that. If you've activated one game each 3 hours, ASF would never idle a single card drop this way.

That's vastly suboptimal. ASF idles games for hours only when absolutely required, that is, there is nothing better to do, that is, not a single game that can be idled normally to maximize card drops in given ti…

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