A profile-based, multi-platform serialization and save-game system that supports both synchronous and asynchronous I/O access. Utilizing an internal file cache and operation queue, the system enables seamless synchronous file interactions.
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A profile-based, multi-platform serialization and save-game system that supports both synchronous and asynchronous I/O access. Utilizing an internal file cache and operation queue, the system enables seamless synchronous file interactions.
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JohnBaracuda/com.baracuda.serialization
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A profile-based, multi-platform serialization and save-game system that supports both synchronous and asynchronous I/O access. Utilizing an internal file cache and operation queue, the system enables seamless synchronous file interactions.
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