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• Added dummy systems for conditional compilation. • Updated some GUIDs.
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Assets/Baracuda/Documentation/Documentation-RuntimeMonitoring.pdf
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Assets/Baracuda/Monitoring.Example/Scenes/MonitoringExampleScene.unity
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Assets/Baracuda/Monitoring.Example/Scripts/FilterController.cs
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// Copyright (c) 2022 Jonathan Lang | ||
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using System; | ||
using UnityEngine; | ||
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namespace Baracuda.Monitoring.Example.Scripts | ||
{ | ||
[Obsolete("This file can be removed!")] | ||
public class FilterController : MonoBehaviour | ||
{ | ||
} | ||
} |
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Assets/Baracuda/Monitoring.Example/Scripts/FilterController.cs.meta
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Assets/Baracuda/Monitoring.Example/Scripts/MonitorInput.cs
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// Copyright (c) 2022 Jonathan Lang | ||
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using System; | ||
using UnityEngine; | ||
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namespace Baracuda.Monitoring.Example.Scripts | ||
{ | ||
[Obsolete("This file can be removed!")] | ||
public class MonitorInput : MonoBehaviour | ||
{ | ||
} | ||
} |
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Assets/Baracuda/Monitoring.Example/Scripts/MonitorInput.cs.meta
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Assets/Baracuda/Monitoring.Example/Scripts/MonitoringExampleController.cs.meta
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Assets/Baracuda/Monitoring/Resources/MonitoringSettings.asset.meta
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