Play method now friendlier to AI
A few subtle minor differences, none of them breaking. The biggest thing is that the display of "who's turn it is", is now handled by the Game
's play
method rather than Player
's get_move
method.
A few subtle minor differences, none of them breaking. The biggest thing is that the display of "who's turn it is", is now handled by the Game
's play
method rather than Player
's get_move
method.