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Update readme information to 1.0.3
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JohannesDeml committed Apr 8, 2021
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*Lightweight Unity client for [NetCoreServer](https://github.com/chronoxor/NetCoreServer)*
[![openupm](https://img.shields.io/npm/v/com.deml.netcore-networking?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.deml.netcore-networking/) [![](https://img.shields.io/github/release-date/JohannesDeml/Unity-Net-Core-Networking-Sockets.svg)](https://github.com/supyrb/JohannesDeml/Unity-Net-Core-Networking-Sockets) [![Unity 2018.1 or later](https://img.shields.io/badge/unity-2018.1%20or%20later-green.svg?logo=unity&cacheSeconds=2592000)](https://unity3d.com/get-unity/download/archive)


This is an example for a unity client that works with a [NetCoreServer](https://github.com/chronoxor/NetCoreServer) server application. The latest version is built with Unity 2020.3.1f1 and NetCoreServer 5.15.

## Features

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## Setup

* Unity 2020.1.0f1 (Works with older versions as well)
* Unity 2020.3.1f1 (Works with older versions as well)
* Precompiled servers an in [ServerWindows](./ServerWindows), run the bat you want to test
* Open `Samples/EchoClient/Scenes/NetworkExampleClient.unity` and hit play.
* Default port is `3333` when running the bat files.



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## TODO

* Split messages back into the sent chunks
* Repeating Asnyc sending results in some packages not being sent for UDP
* Fix bug: Repeated asnyc sending results in some packages not being sent for UDP
* Support Websockets


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