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Changes for v0.2.0 pre-release
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Jbleezy committed Jul 27, 2018
1 parent c69620a commit bca43a0
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Showing 3 changed files with 12 additions and 13 deletions.
7 changes: 3 additions & 4 deletions README.md
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Expand Up @@ -593,8 +593,8 @@
* Multiple players can now buy the same perk at the same time
* Perks now fade in on the HUD when obtained
* Removed blur effect that previously happened after buying a perk
* Perk order will no longer be changed when losing a perk
* All perk machines on all maps now make a sound when bumping into them
* Perk order no longer changes when losing a perk
* All perk machines now make a sound when bumping into them

### Quick Revive
* Hintstring now says "Quick Revive" in solo and coop
Expand Down Expand Up @@ -1108,8 +1108,6 @@
* Versus: fix red powerup grab FX
* Use Sleepy when game crashes on map load
* Remove zombie failsafe death print before release
* Fix Mule Kick perk bottle material
* Fix _out perk bottle materials

### Cannot Find Fix
* Turn off Der Riese easter egg song noises after they have been activated
Expand Down Expand Up @@ -1145,6 +1143,7 @@
* Check if zombies are bleeding out on any maps while doing normal strats (add print statement to zombie failsafe death)
* Test if players are able to grief teammates (need 3-4 players)
* Test if zombies are attracted towards players on Verruckt on other side when power door is closed (need 3-4 players)
* Test 3rd person perk drink anim

## BUGS THAT ARE STAYING (IT'S A FEATURE, NOT A BUG)
* Insta kill rounds
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12 changes: 6 additions & 6 deletions maps/_zombiemode.gsc
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Expand Up @@ -1636,8 +1636,8 @@ difficulty_init()
}
else
{
players[p].score = 500000;
//players[p].score = 500;
//players[p].score = 500000;
players[p].score = 500;
}
players[p].score_total = players[p].score;
players[p].old_score = players[p].score;
Expand Down Expand Up @@ -1806,7 +1806,7 @@ onPlayerConnect_clientDvars()

self SetClientDvar("cg_drawFPSLabels", 0); // makes FPS area in corner smaller

//self SetClientDvar("sv_cheats", 0); // uncomment on release
self SetClientDvar("sv_cheats", 0); // uncomment on release

self SetClientDvar("g_friendlyFireDist", 0);

Expand Down Expand Up @@ -2111,7 +2111,7 @@ onPlayerSpawned()

//self thread player_health_watcher();
self thread points_cap();
self thread give_weapons_test();
//self thread give_weapons_test();
//self thread velocity_test();

self thread player_gravity_fix();
Expand Down Expand Up @@ -4725,9 +4725,9 @@ round_think()
if(!IsDefined(level.test_variable))
{
level.test_variable = true;
level.round_number = 5;
level.round_number = 100;
level.zombie_vars["zombie_spawn_delay"] = .08;
level.zombie_move_speed = 36;
level.zombie_move_speed = 101;
//level.zombie_ai_limit = 5;
}

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6 changes: 3 additions & 3 deletions mod.json
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@@ -1,5 +1,5 @@
{
"desc": "Version 0.2",
"comp": "1.5.0",
"vers": "0.2"
"desc": "Version 0.2.0",
"comp": "1.3.2",
"vers": "0.2.0"
}

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