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***THIS DOES NOT REQUIRE FortTimeMachine at all*** | ||
Additional Commands | ||
stat FPS: Draws FPS values on the screen. | ||
stat levels: Draws information about the current loaded umap. | ||
stat unit: Draws independent value for game, draw, and GPU tick rates. | ||
STARTAIRCRAFT: Starts the bus and starts the storm patterns, and will act as a real game. | ||
AIRCRAFTUNLOCK: Unlocks the bus to allow players to jump from it. | ||
STARTSAFEZONE: Creates and starts the safe zone. | ||
SKIPSHRINKSAFEZONE: Skips the current safe zone movement. | ||
STARTSHRINKSAFEZONE: Starts the storms shrinking phase. | ||
PAUSESAFEZONE: Pauses the current safe zone movement, | ||
UNPAUSEWARMUP: Skips spawn island bus wait. | ||
fov (number): Change the fov to a number above the standard 80 | ||
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r.MotionBlurQuality (Controls Motion Blur) (0-5) 0 = Motion Blur Off / 5 = Motion Blur Max | ||
r.BloomQuality (Controls Bloom) (0-5) 0 = Off / 5 = Bloom Max | ||
r.DepthOfFieldQuality (Controls Depth Of Field) (0-5) 0 = Off / 5 = DOF Max | ||
r.EyeAdaptationQuality (<=0 For Brightness Below The Average Amount The Game Allows You To Use) / 3 Max Brightness | ||
sg.ShadowQuality (Controls Shadows) (0-5) 0 = Off / 5 = Max | ||
sg.TextureQuality (Controls Texture Quality) (0-5) 0 = Worst Possible Textures / 4 = Best Texture Quality | ||
r.SetRes (1280x720,1920x1080,3840x2470,950x565,1000x1000,1440x1080) Choose Any Resolution You Need | ||
r.AmbientOcclusionRadiusScale (This Increases Or Decreases The SSAO) 0 = Off / >1 Biggest | ||
r.AOQuality (Increases AO) 0 = Off / 2 = Highest | ||
r.PostProcessAAQuality (Increases FXAA) 0 = Off / 6 = Max | ||
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Interesting Commands: | ||
r.ScreenPercentage (>0 Is The lowest Amount Of Pixels On Screen) / 100 = Max Screen Percentage (You Can Go Over 100 But The Performance Will Reduce Drastically Not Recommended To Go Over 200) | ||
r.ViewDistanceScale (can be used in 0.0 / 0.00 / 0.000) (Default Distance Of Where You Can See Objects Is 1 But You Can Change This By Doing 0.50 0.25 0.10 0.010 And So On Its More Of An Experimental Command) | ||
r.LandscapeLODBias (This Command Completely Breaks The Game And Moves Objects Houses Trees Roads And Everything To Where They Arent Supposed To Be) 1 = Default / 10 = Insane / 100 = Max | ||
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EXAMPLE: (Open Season 1 With The Unlocker And Press The Command Key Next To The Number 1 On Your Keyboard) | ||
r.MotionBlurQuality 0 | ||
r.MotionBlurQuality 5 | ||
(Be Aware You Can Use Numbers In Between Too For Most Commands) | ||
r.MotionBlurQuality 0 / r.MotionBlurQuality 1 / r.MotionBlurQuality 2 / r.MotionBlurQuality 3 / r.MotionBlurQuality 4 / r.MotionBlurQuality 5 / | ||
r.BloomQuality 0 / r.BloomQuality 1 / r.BloomQuality 2 / r.BloomQuality 3 / r.BloomQuality 4 / r.BloomQuality 5 / | ||
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(Credits to @AperatureSketch!) |