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Will increase size of project. Will need to source creative commons sounds. Figure out licensing structure (all files in one folder, one text file with all attributions? individual folders with individual attribution files?)
Background/static audio is easy enough.
General ambient audio - one for night and one for day
Will need to implement audio for Godot-Human-For-Scale. Audio listener for the camera. Generic enough footsteps. A simple, subtle "brushed against physics object" sound. Anything more is in the purview of Bistro-Demo-Tweaked.
Mostly done, just need to collect varying prop sounds, remember to edit the sounds (for continuous looping, loudness normalization, ect), music will be provided by Aaron James Gutib, current placeholders for music are silent
Will increase size of project. Will need to source creative commons sounds. Figure out licensing structure (all files in one folder, one text file with all attributions? individual folders with individual attribution files?)
Background/static audio is easy enough.
General ambient audio - one for night and one for day
Will need to implement audio for Godot-Human-For-Scale. Audio listener for the camera. Generic enough footsteps. A simple, subtle "brushed against physics object" sound. Anything more is in the purview of Bistro-Demo-Tweaked.
Music? something very oui oui baguette for day, something very l.a. noire for night
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