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  1. Pink-is-The-New-Evil Pink-is-The-New-Evil Public

    Project folder and source for Pink is The New Evil.

    C#

  2. Battleships-Clash Battleships-Clash Public

    A very simple infinite runner set on water.

    C#

  3. Godot-Human-For-Scale Godot-Human-For-Scale Public

    Simple controllable character that you can use to run around in your Godot level.

    GDScript 77 4

  4. Bistro-Demo-Tweaked Bistro-Demo-Tweaked Public

    Bistro demo for Godot showcasing lighting and high quality assets.

    GDScript 186 15

  5. Crater-Province-Level Crater-Province-Level Public

    A level meant to test and showcase Godot features and use cases for big and open worlds.

    GDScript 50 5

  6. Thoughts on Game Dev Thoughts on Game Dev
    1
    The real "tough pill to swallow" is that games are media and media culture is inherently about picking a minuscule number of winners, based on merit but also a huge amount of randomness. People don't seek out media based on pure merit, they seek out media that other people also like so they can share it together. It will always coalesce around a small number of lucky winners.
    2
    
                  
    3
    Sane people don't take up oil painting or singing or writing and expect to bring in enough patrons to fund it as their career. They might hope for that, but they know how slim the chances are, and they do it for the love of their art. Gamedev, I think being based on an engineering discipline and bringing in people with that mindset, is often seen as something different, where if you just do all the right things you'll eventually find success. It's not.
    4
    
                  
    5
    I think more game devs need to be content making something that is for *them* and *their own* sense of purpose, regardless of whether they ever find validation outside of it. Making a game with the sole purpose of making a successful product is just such a setup for heartbreak.