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Releases: JadeOfMaar/RationalResources

Rational Resources 2.0.1

07 Jan 17:51
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  • Added KerbalismSystemHeat detection to the Cryomat. Resolves somes B9PS errors.

Rational Resources 2.0

06 Jan 06:46
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  • Added LqdHe3 to atmo scoops options.
  • Added patch that adds options to the stock drills: Alumina, CarbonDioxide, Hydrates, Monazite.
  • Added parts:
    • "MISPLACED" series ram air harvesters for LACE type engines.
    • "Chill-O-Tron" 2.5m freezer which replaces the boxed freezer.
    • "Therm-O-Tron" 1.25m heater which replaces the boxed heater.
    • 5m exosphere scoop with 100m funnel span.
    • "Giga-Tron" 3.75m refinery which produces (only) FusionPellets.
    • Gas Cache tanks (inline, 1.25m, 2.5m, 3.75m, 5m) for use with harvesters or refinery edge cases.
    • Discount CryoTanks (inline, 1.25m, 2.5m, 3.75m, 5m) for use with RationalResourcesNuclearFamily and the Giga-Tron.
    • Wrapper tanks, intake and Convert-O-Tron (1.25m ~ 2.5m size).
  • Changed some remaining atmosphere and exosphere resources from gas to liquid form for consistency.
  • Changed harvesters' options to follow suit.
  • Deprecated RR Parts: Hydroscoop beta, Boxed heater, Boxed freezer.
  • Removed integration of Squad radial intake.
  • Reduced atmospheric LqdHe3 presences as most Helium presence is the regular inert kind.
  • Updated parts integration to require WBI Pathfinder, not Classic Stock, for insertion of WBI OmniStorage, OmniConverter or "Omni-" harvester modules into parts. WBI integration on the whole is on the fence for now.
  • Updated Kerbalism integrations:
    • Reduced drills' output and ElectricCharge demand to 1/5 previous values. this should be the proper scaling for them.
    • Do not remove WBI custom harvester module from WBI Pathfinder's Lasso series parts.

Rational Resources 1.61

15 Dec 17:49
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  • Fix EL System Heat problems.
  • Replace Carbon Extractor process with Ore Splitter which outputs Oxygen and Carbon.
  • Split ion engine reliability buffs from RationalResourcesKerbalism into new modlet, KerbalismSidePatches.
  • Split nuke engine reliability buffs from RationalResourcesNuclearFamily into new modlet, KerbalismSidePatches.

Rational Resources 1.60.1

21 Nov 04:58
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  • Added mods to the opt-in of RationalResourcesJetFamily, RationalResourcesNuclearFamily, RationalResourcesRCSFamily where appropriate:
    • Mk2 Expansion, Mk3 Expansion, SXT, WaterDrinker.
    • Excluding RCS parts that are also engines or have multiple RCS module.
    • Excluding pure electric jet engines.
  • Updated RationalResourcesKerbalism:
    • Added SolidFuel ion detection. This covers the Supplementary Electrical Engines mod.

Rational Resources 1.60

19 Nov 04:27
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  • Added extra: RationalResourcesJetFamily.
    • Please updates RationalResourcesSquad if you use it, to delete its SquadJets configs (or just delete these manually).
    • Increases ElectricCharge demand on electric engines.
  • Added rebalance patches for Kerbalism reliability:
    • RationalResourcesKerbalism now provides this to ion engines, stock and mod. (Detection logic is currently basic: If the engine eats Xenon, Argon or Lithium, it is assumed to be an ion engine. Mis-catches may occur) Ion engines now have 3 years MTBF and a few years of burn time.
    • RationalResourcesKerbalism now provides this to Squad NERV and Restock+ Cherenkov. Atomic engines now have 1 year MTBF and 2+ days burn time.
    • RationalResourcesNuclearFamily now provides this to all tagged engines. These engines now have 1 year MTBF and 2+ days burn time.

Rational Resources 1.51

08 Nov 20:41
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  • Added engines to opt-in of RationalResourcesNuclearFamily:
    • NF Aero's J-N160 'Fireflash.'
  • Localized Ore tank option titles.
  • Updated behaviors and balancing of RationalResourcesNuclearFamily.

Rational Resources 1.50

29 Oct 01:26
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  • Rebalanced Uraninite conversion in RationalResourcesBlacksmith.
  • Added FusionPellets to squad tanks via RationalResourcesSquad.
  • Updates to RationalResourcesCompanion:
    • Added Minerals tank option to Ore tanks for use by RR's EL recipes.
    • Minor tooltip fix.
  • Added engines to opt-in of RationalResourcesNuclearFamily:
    • NF Aero's Project Eeloo.
    • Sterling Systems' SULEU NTRs.
  • Updates to RationalResourcesELUtilities:
    • Added elementary config for SandCastle recipes. (Parts will generally require Metals and Minerals now.)
    • Changed some EL tanks to use B9 resource switching and hid the rest.

Rational Resources 1.49.1

25 Aug 13:31
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  • Updated RationalResourcesNuclearFamily:
    • Removed BDB Nerva II from opt-in as it caused conflict with RealFuels Stockalike
  • Updated RationalResourcesCompanion:
    • Allowed Ore tank patch when RealFuels installed. Answered request for Carbon storage when producing Kerosene under RealFuels.

Rational Resources 1.49

03 Aug 00:13
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  • Added Konstruction (Equipment, Minerals, Metals) storage template for WBI template system. This goes with RR Equipment formula.
  • Added RR MaterialKits option for Convert-O-Trons. (This currently only appears if Global Construction installed.)
  • Fixed ElectricCharge scaling issue in Convert-O-Trons.
  • Renamed some converter options (added "RR" prefix) to add distinction vs standard/other formulas.
  • Updated RationalResourcesELUtilities:
    • Added EL-to-CRP handling for WBI template system. Written by @0xE1E10.
  • Updated Kcalbeloh resource placement config: A planet was internally renamed.

Rational Resources 1.48

14 Jun 15:54
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  • Added (missing) Freeze Deuterium option to omniconverters.
  • Added Carbon Monoxide fuel tank options in RationalResourcesSquad.
  • Added Explodium (Classic Stock) resource definition to cure fatal issue when Classic Stock does not define this resource because Far Future Tech is installed.
  • Updated energy demand in EL System Heat converters in RationalResourcesELUtilities.
  • Updated Ore tank integration (to do nothing) when InterstellarFuelSwitch installed.
  • Updated Silicates and ISRU chains to reflect SiO4.
  • Updated: RationalResourcesBlacksmith:
    • To apply its changes late in MM runtime in order to allow NTRs affected by RationalResourcesNuclearFamily to get nuclear fuel refill and nuclear waste disposal options.
    • To prevent inserting duplicate work or furnace factor tags into parts (in case of parts that specify their own factor).
    • Rebalances with respect to System Heat mechanics and ThermalPower now being treated as Megajoules or Megawatts by Rational Resources.
    • Updated detection of CRP vs Classic Stock.
  • Updated RationalResourcesNuclearFamily:
    • Added Bluedog Design Bureau to opt-in. (selection by @dangaffa)
    • Added SpaceTux Recycled Parts: FTmN Atomic Rockets to opt-in.
    • Added SpaceTux Recycled Parts: LVN Clusters to opt-in.
    • Moved CO propellant option to Reducing Agent side.
    • Updated detection to only apply to engines that use ModuleEnginesFX.