Releases: JadeOfMaar/RationalResources
Releases · JadeOfMaar/RationalResources
Rational Resources 2.0.1
- Added KerbalismSystemHeat detection to the Cryomat. Resolves somes B9PS errors.
Rational Resources 2.0
- Added LqdHe3 to atmo scoops options.
- Added patch that adds options to the stock drills: Alumina, CarbonDioxide, Hydrates, Monazite.
- Added parts:
- "MISPLACED" series ram air harvesters for LACE type engines.
- "Chill-O-Tron" 2.5m freezer which replaces the boxed freezer.
- "Therm-O-Tron" 1.25m heater which replaces the boxed heater.
- 5m exosphere scoop with 100m funnel span.
- "Giga-Tron" 3.75m refinery which produces (only) FusionPellets.
- Gas Cache tanks (inline, 1.25m, 2.5m, 3.75m, 5m) for use with harvesters or refinery edge cases.
- Discount CryoTanks (inline, 1.25m, 2.5m, 3.75m, 5m) for use with RationalResourcesNuclearFamily and the Giga-Tron.
- Wrapper tanks, intake and Convert-O-Tron (1.25m ~ 2.5m size).
- Changed some remaining atmosphere and exosphere resources from gas to liquid form for consistency.
- Changed harvesters' options to follow suit.
- Deprecated RR Parts: Hydroscoop beta, Boxed heater, Boxed freezer.
- Removed integration of Squad radial intake.
- Reduced atmospheric LqdHe3 presences as most Helium presence is the regular inert kind.
- Updated parts integration to require WBI Pathfinder, not Classic Stock, for insertion of WBI OmniStorage, OmniConverter or "Omni-" harvester modules into parts. WBI integration on the whole is on the fence for now.
- Updated Kerbalism integrations:
- Reduced drills' output and ElectricCharge demand to 1/5 previous values. this should be the proper scaling for them.
- Do not remove WBI custom harvester module from WBI Pathfinder's Lasso series parts.
Rational Resources 1.61
- Fix EL System Heat problems.
- Replace Carbon Extractor process with Ore Splitter which outputs Oxygen and Carbon.
- Split ion engine reliability buffs from
RationalResourcesKerbalism
into new modlet,KerbalismSidePatches
. - Split nuke engine reliability buffs from
RationalResourcesNuclearFamily
into new modlet,KerbalismSidePatches
.
Rational Resources 1.60.1
- Added mods to the opt-in of
RationalResourcesJetFamily, RationalResourcesNuclearFamily, RationalResourcesRCSFamily
where appropriate:- Mk2 Expansion, Mk3 Expansion, SXT, WaterDrinker.
- Excluding RCS parts that are also engines or have multiple RCS module.
- Excluding pure electric jet engines.
- Updated
RationalResourcesKerbalism
:- Added SolidFuel ion detection. This covers the Supplementary Electrical Engines mod.
Rational Resources 1.60
- Added extra:
RationalResourcesJetFamily
.- Please updates
RationalResourcesSquad
if you use it, to delete its SquadJets configs (or just delete these manually). - Increases ElectricCharge demand on electric engines.
- Please updates
- Added rebalance patches for Kerbalism reliability:
RationalResourcesKerbalism
now provides this to ion engines, stock and mod. (Detection logic is currently basic: If the engine eats Xenon, Argon or Lithium, it is assumed to be an ion engine. Mis-catches may occur) Ion engines now have 3 years MTBF and a few years of burn time.RationalResourcesKerbalism
now provides this to Squad NERV and Restock+ Cherenkov. Atomic engines now have 1 year MTBF and 2+ days burn time.RationalResourcesNuclearFamily
now provides this to all tagged engines. These engines now have 1 year MTBF and 2+ days burn time.
Rational Resources 1.51
- Added engines to opt-in of
RationalResourcesNuclearFamily
:- NF Aero's J-N160 'Fireflash.'
- Localized Ore tank option titles.
- Updated behaviors and balancing of
RationalResourcesNuclearFamily
.
Rational Resources 1.50
- Rebalanced Uraninite conversion in
RationalResourcesBlacksmith
. - Added FusionPellets to squad tanks via
RationalResourcesSquad
. - Updates to
RationalResourcesCompanion
:- Added Minerals tank option to Ore tanks for use by RR's EL recipes.
- Minor tooltip fix.
- Added engines to opt-in of
RationalResourcesNuclearFamily
:- NF Aero's Project Eeloo.
- Sterling Systems' SULEU NTRs.
- Updates to
RationalResourcesELUtilities
:- Added elementary config for SandCastle recipes. (Parts will generally require Metals and Minerals now.)
- Changed some EL tanks to use B9 resource switching and hid the rest.
Rational Resources 1.49.1
- Updated
RationalResourcesNuclearFamily
:- Removed BDB Nerva II from opt-in as it caused conflict with RealFuels Stockalike
- Updated
RationalResourcesCompanion
:- Allowed Ore tank patch when RealFuels installed. Answered request for Carbon storage when producing Kerosene under RealFuels.
Rational Resources 1.49
- Added Konstruction (Equipment, Minerals, Metals) storage template for WBI template system. This goes with RR Equipment formula.
- Added RR MaterialKits option for Convert-O-Trons. (This currently only appears if Global Construction installed.)
- Fixed ElectricCharge scaling issue in Convert-O-Trons.
- Renamed some converter options (added "RR" prefix) to add distinction vs standard/other formulas.
- Updated
RationalResourcesELUtilities
:- Added EL-to-CRP handling for WBI template system. Written by @0xE1E10.
- Updated Kcalbeloh resource placement config: A planet was internally renamed.
Rational Resources 1.48
- Added (missing) Freeze Deuterium option to omniconverters.
- Added Carbon Monoxide fuel tank options in
RationalResourcesSquad
. - Added Explodium (Classic Stock) resource definition to cure fatal issue when Classic Stock does not define this resource because Far Future Tech is installed.
- Updated energy demand in EL System Heat converters in
RationalResourcesELUtilities
. - Updated Ore tank integration (to do nothing) when InterstellarFuelSwitch installed.
- Updated Silicates and ISRU chains to reflect SiO4.
- Updated:
RationalResourcesBlacksmith
:- To apply its changes late in MM runtime in order to allow NTRs affected by
RationalResourcesNuclearFamily
to get nuclear fuel refill and nuclear waste disposal options. - To prevent inserting duplicate work or furnace factor tags into parts (in case of parts that specify their own factor).
- Rebalances with respect to System Heat mechanics and ThermalPower now being treated as Megajoules or Megawatts by Rational Resources.
- Updated detection of CRP vs Classic Stock.
- To apply its changes late in MM runtime in order to allow NTRs affected by
- Updated
RationalResourcesNuclearFamily
:- Added Bluedog Design Bureau to opt-in. (selection by @dangaffa)
- Added SpaceTux Recycled Parts: FTmN Atomic Rockets to opt-in.
- Added SpaceTux Recycled Parts: LVN Clusters to opt-in.
- Moved CO propellant option to Reducing Agent side.
- Updated detection to only apply to engines that use ModuleEnginesFX.