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Refactored
InventorySystem::add_item_to_inventory()
, `InventorySyst…
…em::remove_item_from_inventory()`, and `InventorySystem::use_item()` allowing them to absorb more of the logic from `game.py`. Added `Registry::has_game_object()` allowing a client to easily check if a given game object ID is registered with the registry. Added a new event type `SpriteRemoval` which is called when a game object needs to be removed from an Arcade spritelist.
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