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Develop #358

Merged
merged 260 commits into from
Aug 25, 2022
Merged

Develop #358

merged 260 commits into from
Aug 25, 2022

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DarthFutuza
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Merging develop into master for v1.3.23!

DarthFutuza and others added 30 commits July 10, 2020 17:14
This fixes an issue where, when moving the camera about, the name/class
shown above the NPC can be seen to move around independently.

Also tidy up some code in the same function.
Added more details for Phase 2 design, updated links and contributors.
Looks like the last damage time wasn't set if the victim had shields.
Don't distinguish between damaging players and non-players since this
just creates more code paths. The only extra that players need are the
debuffs.

Fixes #317.
16x16 works fine if players are standing still, but once they do
anything (attacking, walking, running), then if is too small. So revert
back to the 30x3x0.
A common case of the copy pasta gone wrong.
Seems to be because various B_Alloc calls were changed to use malloc
instead.
…right yet, so adding this back in to fix weapons like rocket launcher's for now until I can switch it over to use something better
…w server xcvar 'jkg_payTime' (default 5), controls how much time a client must wait after joining a team before they can use /pay. Server admins can set jkg_payTime to 0 to disable use of /pay completely.
…ile heat value of current weapon is 50%+, needs efx/sounds still
… swap at 50%+ heat as long as you haven't overheated yet, but the swap takes longer the more heat you have. Swapping when heat is beyond the weapon's recommended threshold incurs an extra long wait time.
…at to 'flush' when you reload. Default is 50 (%), 0 disables it, 100 clears out all heat
Added heat to a couple of weapons that did not previously have it
including the EE-3, Q2 Pistol, and Advanced Suppressor pistol. In the
case of pistols this should help balance them out as extremely good
early game rapid fire weapons.

There are also increased splash ranges to some alternate firemodes such
as T-21, DC-15A, and Pulse repeaters, as well as the Bryar series
(except array gun).

Nearly every weapon has had its first person position changed to take up
less screen space, this was especially egregious at default FOV. A few
weapons also have had their iron sights positions adjusted to be more
accurate.

This includes some much needed accuracy changes, but there will need to
be a pass on all weapons, especially scoped weapons.
…rns jkg's exact game version and is now used by getinfo and getstatus. Also includes ui changes for joinserver.menu
Clarifying version information.
DarthFutuza and others added 29 commits August 4, 2022 23:55
Change displayed effect for empstaggered jetpack
…ck up sources of damage from the same source within the same frame
Main .ammo file were using the wrong effect for "miss" aka wall hit efx.
Incendiary Slugs unintentionally doing almost double damage
Added credits for Jonthe and Pande for the EE-3 to the weapons shader file
Updated the first person position for the sniper bowcaster as it looks like it got missed.
* adjusted inheritance trees of some of the blasterpack ammos
* change the name of elg type ammos to be labeled 'powerpak' (to reflect
  pistols taking powerpak ammunition)
* changed rifle_e-11 as an experiment to base other e-11 blasters on, it
  only takes medium and large ammunition as a result of the changes
* changed incinderary rounds for slughtrowers to not be splash damage
`
… current system, also a small fix for saber crystals maintaining their color instead of resetting to blue
…ges made to ammo for this patch, also adding icon for klesh armor
… replies to the user that sent it if they were logged into the admin system, also fixed admsay not displaying for users not logged in
… specifying ammo types for ammunition weapons.
not listed.  Also fixed a bug with admdeleteaccount (has been renamed to
admremoveaccount), and now works and will properly remove accounts
instead of crashing."
… commands (can now cycle backwards through), and some minor adjustments to code formating in g_active
…ds for stamina damage added, improved consumable consumptions a cooldown of 3000ms is now required between each consumable, also added missing glua functionality for stamina, replaced maxforcepower with MAX_STAMINA
…d ir-5 and westar to shop, sabers now show tier levels, fix for not showing headblows on corpses
@DarthFutuza DarthFutuza merged commit a0d31ed into master Aug 25, 2022
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8 participants