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v1.3.24 Release To Do List #355
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Updated with issues found during release scrimmage matches, also added a section for new features even though none were planned for this patch as these should be fairly easy additions. |
Currently running into networking issues with durability, but hopefully that will be done soon. Can't get the UI to update in certain places, though the server is working fine. |
6bc9a7a slightly addresses |
Addresses all balance issues in #355 (no cost changes currently) Bacta grenade now uses unique efx Flechette Pistol now uses MOD_EXPLOSION so it does not ignore shields DLT-19 nerfed as its damage was accidentally overtuned due to splash damage. scoped and non-scoped variants use the same damage and splaash range values now. Bryar shotgun adjusted to be more forgiving. Larger collisionsize on both regular and decimator shotgun firing modes. regular fire mode now consumes 3 ammo so all 3 firemodes are consistent. Spread reduced on regular firemode and increased on decimator mode. Various weapons have had overheating adjustments to make them more consequential. Generic vendor NPC prisoner model now uses merchant clothing Vibrosword test weapon added
"reloading feels way more advantageous when overheated compared to switching weapons" |
Fixing slicing to allow custom width/height took two weeks because I was dumb and didn't understand lua arrays. ARGH! But its finally done. |
Changes to be in v1.3.24
Note: This patch is for patching critical bugs found in the playtest/scrimmage matches of v1.3.23. Avoid major new features, and try to stick to balance or bug fixes! Major changes should be implemented in v1.3.25 instead.
New Features
Bug Fixes and Balance Changes
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