Releases: J0eJames/Doomtown-Reloaded-OCTGN
Releases · J0eJames/Doomtown-Reloaded-OCTGN
1.21.0.2
Fix for the Angler OCTGN id.
1.21.0.1
New set: Welcome to Deadwood
With corrected OCTGN ids
1.21.0.0
New set: Welcome to Deadwood
1.20.3.7
- Finished scripting cards for HCWM
- fixed bugs
- corrected gang name for The Sloane Gang for some cards
- used ability marker not used in shootouts
- some card scripts (e.g. Ezekiah Grimme, Mortimer Parsons, Protection Racket and others)
- and others
1.20.3.6
- Created Visual Studio solution and project with python command to compile (pylint) and build using python scripts. Deploy path is a first argument passed to run_build.py. If used as VS command, it can be set as OCTGN_PATH env variable.
- thanks to pylint, many other issues were identified and fixed plus some other reported problems.
- fixed lowball high card tie breaking
- some refactoring
1.20.3.5
Implements logic that compares high cards as a tie breaker in lowball.
Fixes scripted cards using reduc.
1.20.3.4
Just fixing the debug verbosity as it was too high after last release.
1.20.3.3
Implemented about third of the cards from HCWM plus some fixes.
1.20.3.2
Update of the hand group to generic group.