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Unity version bump and fixes
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andybak committed Dec 15, 2023
1 parent 6fbfd4a commit 74e25f0
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27 changes: 27 additions & 0 deletions Assets/UniversalRenderPipelineGlobalSettings.asset
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8 changes: 8 additions & 0 deletions Assets/UniversalRenderPipelineGlobalSettings.asset.meta

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8 changes: 4 additions & 4 deletions Assets/_3rdParty/MeshToSDF/Editor/MeshToSDF VFX.vfx
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Expand All @@ -267,7 +267,7 @@ MonoBehaviour:
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31 changes: 16 additions & 15 deletions Assets/_3rdParty/zCode/zCore/ColorUtil.cs
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@@ -1,6 +1,7 @@
using System;
using System.Drawing;
using UnityEngine;
using Color = UnityEngine.Color;

/*
* Notes
Expand All @@ -9,12 +10,12 @@
namespace zCode.zCore
{
/// <summary>
///
///
/// </summary>
public static class ColorUtil
{
/// <summary>
///
///
/// </summary>
/// <param name="color"></param>
public static Vec3d ToVec3d(this Color color)
Expand All @@ -35,7 +36,7 @@ public static Vec3d ToVec3dNorm(this Color color)


/// <summary>
///
///
/// </summary>
/// <param name="vector"></param>
/// <returns></returns>
Expand All @@ -60,7 +61,7 @@ public static Color ToColorNorm(Vec3d vector)


/// <summary>
///
///
/// </summary>
/// <param name="color"></param>
/// <returns></returns>
Expand All @@ -73,7 +74,7 @@ public static Vec3d LCHtoRGB(Vec3d color)


/// <summary>
///
///
/// </summary>
/// <param name="color"></param>
/// <returns></returns>
Expand All @@ -85,7 +86,7 @@ public static Vec3d LABtoRGB(Vec3d color)


/// <summary>
///
///
/// </summary>
/// <param name="color"></param>
/// <returns></returns>
Expand All @@ -103,7 +104,7 @@ public static Vec3d LCHtoLAB(Vec3d color)


/// <summary>
///
///
/// </summary>
/// <param name="color"></param>
/// <returns></returns>
Expand All @@ -126,9 +127,9 @@ double Map(double c)
return new Vec3d(Map(x) * 95.047, Map(y) * 100.00, Map(z) * 108.883);
}


/// <summary>
///
///
/// </summary>
/// <param name="color"></param>
/// <returns></returns>
Expand All @@ -154,7 +155,7 @@ double Map(double c)


/// <summary>
///
///
/// </summary>
/// <param name="color"></param>
/// <returns></returns>
Expand All @@ -167,7 +168,7 @@ public static Vec3d RGBtoLCH(Vec3d color)


/// <summary>
///
///
/// </summary>
/// <param name="color"></param>
/// <returns></returns>
Expand All @@ -179,7 +180,7 @@ public static Vec3d RGBtoLAB(Vec3d color)


/// <summary>
///
///
/// </summary>
/// <param name="color"></param>
/// <returns></returns>
Expand Down Expand Up @@ -208,7 +209,7 @@ double Map(double c)


/// <summary>
///
///
/// </summary>
/// <param name="color"></param>
/// <returns></returns>
Expand All @@ -234,10 +235,10 @@ double Map(double c)
200.0 * (y - z)
);
}


/// <summary>
///
///
/// </summary>
/// <param name="color"></param>
/// <returns></returns>
Expand Down
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