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adjust cluster index for viewport origin (bevyengine#5947)
# Objective fixes bevyengine#5946 ## Solution adjust cluster index calculation for viewport origin. from reading point 2 of the rasterization algorithm description in https://gpuweb.github.io/gpuweb/#rasterization, it looks like framebuffer space (and so @bulitin(position)) is not meant to be adjusted for viewport origin, so we need to subtract that to get the right cluster index. - add viewport origin to rust `ExtractedView` and wgsl `View` structs - subtract from frag coord for cluster index calculation
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