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Woot WootCfg
Ipsis edited this page Feb 17, 2018
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5 revisions
The main configuration file to specify default values.
Config | Description |
---|---|
simpleLayout | Enable the color only rendering with the layout block |
Config | Description |
---|---|
allowAnvilVanillaCrafting | Add vanilla crafting recipes for some anvil recipes |
allowXpGeneration | false=disable recipes for XP upgrades |
deathXp | N/A |
factoryTier | N/A |
killCount | The default number of mobs to kill to program the Ender Shard. |
massFx | The default function to apply to the mass upgrade when calculating power cost. 0-linear, 1-base2, 2-base3. |
numMobs | The default number of mobs to spawn. |
spawnTicks | The default number of ticks it takes to spawn a mob. |
spawnUnits | N/A |
t1UnitsMax | The maxmimum number of spawn units a Tier I factory can handle. |
t2UnitsMax | The maxmimum number of spawn units a Tier II factory can handle. |
t3UnitsMax | The maxmimum number of spawn units a Tier III factory can handle. |
t4UnitsMax | The maxmimum number of spawn units a Tier IV factory can handle. |
Config | Description |
---|---|
powerPerSpawnUnit | Power cost per spawn unit. |
strictPower | Factory must get the required power per tick, or the power is consumed and lost. |
t1PowerMax | Maximum power that a Tier I cell can hold. |
t1PowerRxTick | Maximum power that a Tier I cell can receive per tick. |
t2PowerMax | Maximum power that a Tier II cell can hold. |
t2PowerRxTick | Maximum power that a Tier II cell can receive per tick. |
t3PowerMax | Maximum power that a Tier III cell can hold. |
t3PowerRxTick | Maximum power that a Tier III cell can receive per tick. |
t4PowerMax | Maximum power that a Tier IV cell can hold. |
t4PowerRxTick | Maximum power that a Tier IV cell can receive per tick. |
Config | Description |
---|---|
learnTicks | Number of ticks that a factory will wait between spawns, when learning the drops of a mob. |
sampleSize | Number of mobs that a factory will spawn to learn from. |
headhunter1DropChance | Chance of the Headhunter I enchant dropping a skull |
headhunter2DropChance | Chance of the Headhunter II enchant dropping a skull |
headhunter3DropChance | Chance of the Headhunter III enchant dropping a skull |
Config | Description |
---|---|
decap1PowerTick | The power cost per tick to run the Decapitation I upgrade |
decap2PowerTick | The power cost per tick to run the Decapitation II upgrade |
decap3PowerTick | The power cost per tick to run the Decapitation III upgrade |
decap1Param | The chance to generate a skull for Decapitation I |
decap1Param | The chance to generate a skull for Decapitation II |
decap3Param | The chance to generate a skull for Decapitation III |
Config | Description |
---|---|
eff1PowerTick | The power cost per tick to run the Efficiency I upgrade |
eff2PowerTick | The power cost per tick to run the Efficiency II upgrade |
eff3PowerTick | The power cost per tick to run the Efficiency III upgrade |
eff1Param | Percentage of power saved for Efficiency I |
eff2Param | Percentage of power saved for Efficiency II |
eff3Param | Percentage of power saved for Efficiency III |
Config | Description |
---|---|
looting1PowerTick | The power cost per tick to run the Looting I upgrade |
looting2PowerTick | The power cost per tick to run the Looting II upgrade |
looting3PowerTick | The power cost per tick to run the Looting III upgrade |
looting1Param | N/A |
looting2Param | N/A |
looting3Param | N/A |
Config | Description |
---|---|
mass1PowerTick | The power cost per tick to run the Mass I upgrade |
mass2PowerTick | The power cost per tick to run the Mass II upgrade |
mass3PowerTick | The power cost per tick to run the Mass III upgrade |
mass1Param | The number of mobs to spawn for the Mass I upgrade |
mass2Param | The number of mobs to spawn for the Mass II upgrade |
mass3Param | The number of mobs to spawn for the Mass III upgrade |
Config | Description |
---|---|
rate1PowerTick | The power cost per tick to run the Rate I upgrade |
rate2PowerTick | The power cost per tick to run the Rate II upgrade |
rate3PowerTick | The power cost per tick to run the Rate III upgrade |
rate1Param | The percentage reduction is spawn time for the Rate I upgrade |
rate2Param | The percentage reduction is spawn time for the Rate II upgrade |
rate3Param | The percentage reduction is spawn time for the Rate III upgrade |
Config | Description |
---|---|
xp1PowerTick | The power cost per tick to run the XP I upgrade |
xp2PowerTick | The power cost per tick to run the XP II upgrade |
xp3PowerTick | The power cost per tick to run the XP III upgrade |
xp1Param | The percentage of XP generate for the XP I upgrade |
xp2Param | The percentage of XP generate for the XP II upgrade |
xp3Param | The percentage of XP generate for the XP III upgrade |
General
Configuration 1.15
Configuration 1.12
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