-
Notifications
You must be signed in to change notification settings - Fork 25
Woot Changelog 1.12
- [----] Fix EnderIO XpShard->XpJuice
- [----] Fix the mcmod.info file
- [#351] Add TE Crucible XpShard->Essence Of Knowledge
- [#352] Added tool to auto-build or upgrade a factory - The Intern
- [#350] Only add BloodMagic/EvilCraft generators when the mods are loaded
- [#333] Added EvilCraft blood generation (allowBmLeAltar/allowBmLeTank - defaults to true)
- [#315] Added two Blood Magic rituals for Life Essence generation (allowEcBlood - defaults to true)
- [#345] Show decapitate upgrade effect on drop chance in gui and top
- [#335] Fixed processing finish issues with very large power usage
- [#338] Respect stack size when generating items from the anvil
- [#337] Allow clear of Ender Shards in crafting table
- [#335] Added support for recipes up to Long.MAX_VALUE total, Integer.MAX_VALUE per tick
- [#331] Added a changelog to the manual
- [#326] Add missing ingredients indicator to gui
- [#329] Fix missing sneak-click consume xp shard stack feature
- [#335] Fix power calc exceeding Integer.MAX_VALUE if you set high power costs
- [----] Added de_DE.lang from Thalaan
- [#322] Add redstone control information to the manual
- [#321] Fix incorrect block counts in the manual
- [#319] Add Chaos Guardian support.
Yes, I've added the Chaos Guardian. Turn it off with the blacklist if you do not want it. Default drops are 1 Chaos Shard (10/20/30/40%), 1 Dragon Heart (10/20/33/66%), 50 Draconium Dust (10/15/20/25%) Requires an Awakened Core to spawn. Configure it as you wish for your modpack.
- [#316] Fix possible crash when factory forms without a remote section
- [#314] Support allowXpGeneration=false to disable recipes for XP upgrades
- [#294] Support default spawn ingredients
- [#310] Add textual color names to the structure blocks that match the simple layout colors
- [----] Added more helpful structure validation messages
- [----] Add some images to the manual for the structure
- [----] Rewrote the factory glue logic and the structure scanning
- [----] Move away from deprecated JEI BlankModPlugin->IModPlugin
- [#306] Add a Woot mod book to point at the Guide-API book
- [#308] Add staged display of the structure via the guide block (shift right-click)
- [#300] Handle factory split across chunk building correctly on chunk load
- Add vanilla crafting option for most anvil recipes (allowAnvilVanillaCrafting)
So I've added an option to allow people to use vanilla crafting recipes for the repetitive parts of the anvil crafting. These recipes basically use the hammer and a die and return you the same output as the anvil would. The die is not used up by the crafting process. You will still need the anvil to create the dies and the mob controller block. Both the anvil and vanilla recipes create the same amount of items per craft.
If you are happy automating the anvil crafting, then continue on your way, you will see no difference. It you find it grindy and complicated to automate, then you now have the option to turn on these extra crafting options.
Enabled this option adds vanilla crafting recipes and still supports the anvil recipes.
By default this option is disabled.
- [#297] Fix crash when activating unformed factory
This release removes the spawn box from the normal dimensions.
This was needed as a small number of mods drop items directly in the world, rather than let Forge handle the actual spawning.
This meant than when Woot was fake spawning the mobs to learn their drops, those specific items could spawn in world until the learning process was finished. To contain this and learn those drops, a spawn box was created a world height from barrier blocks. The items would spawn there and Woot could hoover them up. This worked 99% of the time, but was not the best solution.
In this release a new dimension is created (Tartarus). It basically consist of one chunk (chunk 0,0) and lots of spawn boxes, which are allocated to the factories as needed. There is no way - aside from cheating - for the player to get to that dimension.
So the warning is:
- I've added dimension code.
- I've tested under single and multiplayer and it seems to be fine.
- There could well be bugs, where I have not implemented the dimension correctly.
- [#283] Add strict power option - default off
- [#293] Add liquid ingredient support
- [#292] Add read-only gui to the factory
- [#199] Add loot learning dimension Tartarus - config option supported to change the dimension id
- [####] Moved detailed information into TOP extended display
- [####] Grouped the configuration items to be clearer in the main woot.cfg file
- [#286] Fixed recipes to be more flexible when matching enchanted books
- [#158] New block textures - not really a feature, more an assault on your eyes
- [####] Internally blacklisted incompatible Twilight Forest bosses, Forestry bees
- [####] Externally blacklisted Twilight Forest bosses
- [####] Wither and EnderDragon now have base3 cost scaling with mass upgrades
- [#276] Swapped to using mob health to determine power cost and tier
- [#272] Power cost for the mass upgrade can now have a per-mob scaling factor (eg. linear, base2, base3)
- [####] Rate upgrades now ran at 20%, 50%, 75%
- [####] Wither and EnderDragon now have same spawn unit cost
- [####] Correct power per tick used for factory tier
- [#271] Fixed power per tick costs for xp upgrade
- [#277] Fix cell recipes that use enchanted books as they are using the wrong nbt
- [#278] Reduce power cost of efficiency upgrades to they actually reduce the running cost
This release fixes recipe json issues and it is recommended to use at least Forge 14.23.1.2554
- [#263] zh_CN translation by forestbat
- [#250] Right click factory heart to show config
- [#255] Headhunter enchant now has 3 levels
- [#260] EnderDragon mass upgrade limits to 2,3,4 mobs
- [#260] Rate upgrade now defaults to 20%, 35%, 50%
- [#256] Correct the guide instruction for die creation
- [#252] Headhunter enchant now only used when player uses the enchanted weapon
- [#261] Recipes with enchanted books now use the correct NBT
- [#266] Fix the texture and tooltip for the bone and flesh casings
- [#257] Don't learn from mobs that only use custom drops eg. EnderDragon
- [#258] Anvil now only consumes ingredients for a single recipe craft
- [#264] Mass upgrade only dropping loot for a single mob
- None
- [#250] Stop crash on player death due to Headhunter Enchant implementation
- Rewrite for 1.12
- Guide-API based book - because it is far nicer than I could ever do
General
Configuration 1.15
Configuration 1.12
Blocks
Items
Mod Configuration
Changelogs