This mod adds a little bit realism in GTA 5. When you push your car too hard and too fast the car engine gets overheated. When it's happened your engine starts smoking and will disabled. You should wait a some time until the engine has cooled.
- Microsoft .NET Framework ≥ 4.5.2;
- Microsoft Visual C++ Redistributable for Visual Studio 2015 (x64);
- Script Hook V;
- Community Script Hook V .NET ≥ v2.10.8.
Place the .dll and .ini files into your "scripts" folder, located in the main GTA V directory. If it doesn't exist, create it.
Open EngineOverheatVehicle.ini file, find desired car and change modifiers.
Open EngineOverheatVehicle.ini file and add a new section with modifiers. For example, to change default modifiers for Kuruma add the following text in the bottom of the EngineOverheatVehicle.ini file:
[Kuruma]
IncTempModifier=0,09
DecTempModifier=0,30
The list of vehicle hash can be found here.
IncTempModifier=0,07
DecTempModifier=0,35
v1.1.3:
- Added ability to cancel call for Mechanic. Just press the same button;
- Small fixes.
v1.1.2:
- Added some factors that can be changed in .ini-file;
- Small fixes.
v1.1.1:
- Added support for "LeFix Speedometer" (the engine icon (on fuel UI) is light up when engine starts to suffer).
v1.1.0
- Added "Call Mechanic" feature;
- Added basic air cooling.
v1.0.3
- Fixed a bug related to disable gauges feature.
v1.0.2
- Fixed bug with Franklin's Buffalo.
v1.0.1
- New overheat formula;
- Different modifiers for different cars;
- Display engine health gauge on screen.
v1.0.0
- First version.