My first Unity game created for a game jam! A top down survival game where you try and survive against waves of enemies. Inspired by the Shaman class in World Of Warcraft.
- Moveable player with HP
- Able to place down totems on the ground
- Speed Totem (place to speed up the player)
- Rooting Totem (roots enemies in intervals)
- Lava Burst Totem (shoots lava projectiles towards enemies)
- Gravity Well Totem (pulls enemies towards the totem, then explodes for AOE damage)
- Lightning bolt that passively shoots out of the player
- Enemies that run toward the player with random spawn points
- Damage / HP system with damage popups
- Camera controller that shifts based on cursor position
- An in-game timer