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Totemfall

My first Unity game created for a game jam! A top down survival game where you try and survive against waves of enemies. Inspired by the Shaman class in World Of Warcraft.

Features

  • Moveable player with HP
  • Able to place down totems on the ground
    • Speed Totem (place to speed up the player)
    • Rooting Totem (roots enemies in intervals)
    • Lava Burst Totem (shoots lava projectiles towards enemies)
    • Gravity Well Totem (pulls enemies towards the totem, then explodes for AOE damage)
  • Lightning bolt that passively shoots out of the player
  • Enemies that run toward the player with random spawn points
  • Damage / HP system with damage popups
  • Camera controller that shifts based on cursor position
  • An in-game timer

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