An advanced character and clothes editor that aims to be comfortable to use, hide complexity and blend in with original GTA V interface elements.
In qb-interior/client/furnished.lua at line 118 replace:
TriggerEvent('qb-clothes:client:CreateFirstCharacter')
with
TriggerEvent('cui_character:open', { 'identity', 'features', 'style', 'apparel' }, false)
In qb-multicharacter/client/main.lua at line 114 replace:
TriggerEvent('qb-clothing:client:loadPlayerClothing', data, charPed)
with
TriggerEvent('cui_character:loadClothes', data, charPed)
I tried to cover every feature that GTA Online character creator offers, notably:
- Heritage (parent face and skin color blending) working exactly like the one made by Rockstar
- Property names displayed whenever possible instead of raw numbers
I have made improvements in places where I thought Rockstar's creator didn't do a particularly good job:
- Properties are grouped in a more intuitive way
- "2D grids" have been replaced with sliders
- Percentage values are clearly displayed
- Flexible camera that can be zoomed and rotated with mouse as well as switched between
face
,body
andlegs
views - Native, in-game sound effects
- Optional (configurable) map locations where characters can be customzied after creation (barber shops, hospital plastic surgery units, clothes shops)
- Optional clothes component/prop blacklisting (uncomment
client/blacklist.lua
in fxmanifest client_scripts, then edit the file) - Admins can use
/identity
,/features
,/style
,/apparel
commands to open respective tabs or/character
to open character customization anywhere.
Editing and saving characters to the database should work out-of-the-box.
Orignally made by PainedPsyche
Thanks to SaltyGrandpa for helping to make it standalone
Thanks to DudeRockTV#7528 for letting me use what he started and make it better!
- Some clothing seems to be missing
- Gloves / Arms only half work (useable tho)
- Sometimes on character first creation the camera will be stuck inside a persons body