This repository contains the result of the masters thesis of Simon de Vegt for the master 'Embedded Systems' at the Eindhoven University of Technology. The resulting thesis can be found in the 'thesis' subfolder. The topic is 'Compiling Motion Control Algorithms for the PD-CPU Instruction Set Architecture'.
As this project is a possible useful resource for LLVM based development it has been decided to open source these efforts.
At Prodrive Technologies we work hard on automating different parts of the development process, in this case the process of going from a Simulink model to a functional FPGA implementation. The project tried to automate this by using Simulink -> C code generation, followed by Clang and a custom LLVM-backend which targetted a custom developed softcore. The main focus of the project was on the custom LLVM-backend.
To build the compiler, a bash script has been added, run it once as sh builddev.sh -g
to use CMake to generate the Makefiles. Then use sh builddev.sh -b
to build.
Other options are -p
for the custom tests for this backend and -t
to run the entire test suite. Options can be chained sh builddev.sh -gbpt
but the order matters.
Use for example the following piece of example code and save it as magicNumber.c
.
// Only use 'float' as other types are not supported.
float generateMagicNumber(float a, float b) {
return a * (42 + b);
}
Compile this code using the following command ./build/bin/clang -S -emit-llvm -O3 example.c
, this produces example.ll
which is the textual representation of LLVM-IR.
Make sure to use the version of clang (and llc below) that you just build.
To get our target specific assembly use the following command ./build/bin/llc -march=pdcpu32 example.ll
. This results in the following PD-CPU assembly:
.text
.file "example.c"
.globl generateMagicNumber # -- Begin function generateMagicNumber
.p2align 2
.type generateMagicNumber,@function
generateMagicNumber: # @generateMagicNumber
generateMagicNumber$local:
# %bb.0: # %entry
li c447, 4.200000e+01
mov f1, c447
fadd f1, f11, f1
fmul f10, f1, f10
eoi
.Lfunc_end0:
.size generateMagicNumber, .Lfunc_end0-generateMagicNumber
# -- End function
As is, the project is a (stale) result of a graduation project. There is no roadmap planned.
The source code is covered by the LLVM license (modified Apache). The added and modified files have an indication of this as mandated by the LLVM license. If there are questions of any kind or you would like to get in touch, please email to [email protected]
This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Taken from https://llvm.org/docs/GettingStarted.html.
Welcome to the LLVM project!
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.
C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.
This is an example work-flow and configuration to get and build the LLVM source:
-
Checkout LLVM (including related sub-projects like Clang):
-
git clone https://github.com/llvm/llvm-project.git
-
Or, on windows,
git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git
-
-
Configure and build LLVM and Clang:
-
cd llvm-project
-
mkdir build
-
cd build
-
cmake -G <generator> [options] ../llvm
Some common build system generators are:
Ninja
--- for generating Ninja build files. Most llvm developers use Ninja.Unix Makefiles
--- for generating make-compatible parallel makefiles.Visual Studio
--- for generating Visual Studio projects and solutions.Xcode
--- for generating Xcode projects.
Some Common options:
-
-DLLVM_ENABLE_PROJECTS='...'
--- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.For example, to build LLVM, Clang, libcxx, and libcxxabi, use
-DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi"
. -
-DCMAKE_INSTALL_PREFIX=directory
--- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default/usr/local
). -
-DCMAKE_BUILD_TYPE=type
--- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug. -
-DLLVM_ENABLE_ASSERTIONS=On
--- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).
-
cmake --build . [-- [options] <target>]
or your build system specified above directly.-
The default target (i.e.
ninja
ormake
) will build all of LLVM. -
The
check-all
target (i.e.ninja check-all
) will run the regression tests to ensure everything is in working order. -
CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own
check-<project>
target. -
Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for
make
, use the option-j NNN
, whereNNN
is the number of parallel jobs, e.g. the number of CPUs you have.
-
-
For more information see CMake
-
Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.