-
Notifications
You must be signed in to change notification settings - Fork 0
IAmCorbin/SDL_OpenGL_app
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
SDL_OpenGL_App Notes V1: Character Movement First tests with moving a character around seperate from the camera V2: Re-Organize Cleaned up organization V3: vertexArrays got rid of basic slow gl_Begin and gl_End calls, now using glVertexPointer, glColorPointer, and glDrawArrays to get things done V4: staticShapesContainer+colorGradients Created a static vector to hold all shapes, this simplifies shape creation and drawing to single calls with automated setup and destruction V5: drawAll_withSingleCall - INCOMPLETE created static allFaces and allFaceColors vectors to compile all shape vectors together and draw at once, for some reason can only get the first shape to draw. Will come back to later, reverting back to seperate draw calls for each shape for now. V6: MovementClass Clean up shapes class and return to 1 seperate draw call for each shape for now (still all activated by Shape::drawAll() ) Add a movement class that can accept a shape object to bind movement controls
About
My first attempts at a very basic 3D engine written in C++ using SDL and OpenGL
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published