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Initial project structure #3
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…erConnection interface to API and create a PlayerChannelInitializer
Modifying this pull request to create a non-breaking API via interfaces |
Serializing NBT text components is not possible for now, because kyori has not a serializer for them yet. |
We should create an event system and integrate it with the packet system before merging, ie. the Packet class should extend Event. Small thing: |
ie calling an event should also call its parents |
The goal for now was achieving a working connection between server and client and a basic packet system. |
well fx. the requeststatus packet will call an event, which will send an respondstatus packet instead of it comming directly from the other packet |
I could start making an event system now, but in another PR. |
Adds an initial gradle project and packet structure.