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Bit media frames physics #6003
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Bit media frames physics #6003
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ca6b79b
bit-ecs media frames support
keianhzo 38c2cd2
Remove THREE references
keianhzo cef92eb
Refactor MediaContentBounds to its own component
keianhzo 253f2f4
Only add MediaContentBounds to loaded media
keianhzo 40889df
APP.world -> world
keianhzo 5f45c0c
Remove loop animation support in media frames
keianhzo f0da3ad
Remove remove physics after media loaded
keianhzo b3b9d7e
Remove THREE references
keianhzo 7207141
Consolidate updateBody and updateBodyOptions
keianhzo 2710a30
Simplify getEntityBounds
keianhzo 84ae633
Remove outdated comment
keianhzo 3c31f1c
Remove intermediate variable
keianhzo 5a8dad7
Simplify snapToFrame
keianhzo b847ed1
improve state variables readability
keianhzo f343447
Reuse geometry and material for the video preview
keianhzo f23dbad
Remove outdated comment
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This code definitely feels pretty funky, and I remember having similar feelings the first time similar code was written for original media. I think a lot of it was around getting physics shapes to line up, but I suspect thats all actually just a sympton f the physics code being wrong and then we bend over backwards to accommodate those weird assumptions in the rest of our code. Definitely wroth revisiting when we get around to a cleanup pass on physics.