Add LightTag and call Three.js light.dispose when removed #5915
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Add
LightTag
component that must be set for all lights. Call Three.jslight.dispose()
when removed inremove-object3D-system
.This new tag and flow provides a proper light resource disposing.
Currently
light.dispose()
is called right afterDirectionalLight
creation ininflator/directional-light
iflight.shadow.map
is non-null but it seems a bug becauselight.shadow.map
should be null when light is created. This commit also fixes it by removing the lines. Lights will be properly disposed when removed with the change.