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Waypoint link reloads room on first click #3149
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Just wanted to note that this is an issue that was also mentioned by a community member in an email last week |
I've been able to find a pattern with this issue. Our scene appears to have working teleports, but as soon as a user spawns an object in the scene, the teleports instead reloads the page. I've been able to reproduce the issue on both Chrome and Firefox so I think it's fair to say that this might somehow be the cause of the issue. However: Temporary Fix: |
We've also seen this bug, but have not drilled down to find the pattern. will check for the forward slash at the end though |
From testing I've done it appears that links to a waypoint will reload the room if the link address does not match the current room URL regarding the trailing slash. This is why adding an object (or changing avatars, etc.) will cause links to reload the room if a trailing slash is not included, because opening the object place menu will add a trailing slash to the current room URL (but the link URL doesn't contain a trailing slash). The room will also be reloaded if the waypoint link URL contains a trailing slash, but the room URL does not (they must match or the room will reload). The only way I've found to reliably work with waypoint links is to setup a link (or image with href) to contain the full room address, including a trailing slash, then the #WAYPOINTNAME, and then give everyone the room link with the trailing slash (potentially including query string parameters after the slash); the downside with this is that the favorite room links don't include the trailing slash, so if you visit a room from your favorites menu with waypoint links you'll run into the reloading problem :( Example links:
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Created #4272 to fix this; not sure how to have that pull request automatically link to this issue. |
#4272 has been merged and I can confirm that this has been fixed in both Chromium 91.0.4472.77 and Firefox 89.0 in Linux. |
Description
See #2983
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