Skip to content

Textures black in Quest, but not on desktop? #3712

Discussion options

You must be logged in to vote

It seems to be due to use occlusionTexture in the glb. Removing that brings back textures when viewed in the Quest

Replies: 1 comment

Comment options

You must be logged in to vote
0 replies
Answer selected by paulmelis
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
1 participant