Textures black in Quest, but not on desktop? #3712
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Hi, I was testing a room (not made by me) which renders fine when viewing through Firefox on my desktop PC. But when I view the same room on a Quest in either Oculus Browser or Firefox Reality the textures in the 3D model all show black. I haven't experienced this issue before, as other rooms work with no problems on the Quest. Any clues what properties of this particular scene might cause this issue? Edit: I do see some issues in this repo referring to black textures, but not for this particular case |
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It seems to be due to use |
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It seems to be due to use
occlusionTexture
in the glb. Removing that brings back textures when viewed in the Quest