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Using glass effect in the hubsroom, using spoke or blender #2727

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Glass and transparent surfaces are some of the trickier things to make work-- not just in Hubs but with the threejs renderer in general (which Hubs uses).
As mentioned in a previous answer, the Architecture Kit in Spoke has some semi-transparent window pieces that use an alpha channel to control the opacity. They are set to 'Alpha Blend' in their material settings. While this works, it's a bit more expensive when running on mobile or lower-powered graphics processors. Also, there are some visual side-effects that may occur when multiple transparent surfaces overlap.
If you use transparency at all, it's best to stick with 'Alpha Clip' mode. It avoids the common side-effects with overlappin…

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@Thitle
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