Using glass effect in the hubsroom, using spoke or blender #2727
-
Hi guys, I have a doubt, I have a project under development and I would like to use glass texture. Is there such a possibility? appreciate! |
Beta Was this translation helpful? Give feedback.
Replies: 3 comments 1 reply
-
Hi @Thitle - you can have a 3D model that has transparency like glass. For example, a few of the pieces in the architecture kit in Spoke are transparent windows. Note that these transparencies are sometimes a bit hard on performance, so I would recommend not using too many of them in a space. |
Beta Was this translation helpful? Give feedback.
-
Glass and transparent surfaces are some of the trickier things to make work-- not just in Hubs but with the threejs renderer in general (which Hubs uses). |
Beta Was this translation helpful? Give feedback.
-
Thank you, I will test and send news |
Beta Was this translation helpful? Give feedback.
Glass and transparent surfaces are some of the trickier things to make work-- not just in Hubs but with the threejs renderer in general (which Hubs uses).
As mentioned in a previous answer, the Architecture Kit in Spoke has some semi-transparent window pieces that use an alpha channel to control the opacity. They are set to 'Alpha Blend' in their material settings. While this works, it's a bit more expensive when running on mobile or lower-powered graphics processors. Also, there are some visual side-effects that may occur when multiple transparent surfaces overlap.
If you use transparency at all, it's best to stick with 'Alpha Clip' mode. It avoids the common side-effects with overlappin…