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Releases: Holic75/Baldurs-gate-dnd-3.5

Baldurs Gate DnD 3.5 v2.16.5

13 May 18:15
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  • fixed incorrect stat bonus application from tomes

Baldurs Gate DnD 3.5 v2.16.4

02 May 21:33
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  • fixed incorrect duration of shield spell cast from shield amulet
  • fixed not working Priest of Talos lightning damage
  • fixed description of jasper ring of shocking grasp in iwd

Baldurs Gate DnD 3.5 v2.16.3

20 Apr 20:32
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  • fixed not properly working blackguard aura of despair
  • fixed carsomyr to dispel on hit with 60% chance (as per description)
  • removed immunity to kill effect from certain enemies (which prevented, for example, disruption weapons from working properly on undead)

Baldurs Gate DnD 3.5 v2.16.2

20 Apr 15:37
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  • blood rage no longer stacks with other forms of rage
  • fixed bug with constitution not affecting certain barbarian rage effects duration
  • fixed missing Priest of Lathander poison immunity in Bg1

Baldurs Gate DnD 3.5 v2.16.1

04 Feb 21:53
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  • fixed bug when it was impossible to save game with bard, shaman, cleric or paladin being in party
  • fixed battle caster not receiving bonus spells based on charisma
  • made ability bonuses from Barbarian Rage, Defensive Stance, Animal Rage and Blood Rage cumulative with other bonuses granted by items or spells
  • added THAC0 progression at epic levels
  • added Epic Spell slots

Baldurs Gate DnD 3.5 v2.16

02 Feb 20:12
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  • fixed bug when Shaman class could not be selected in iwd
  • fixed bug when charactes under effect of Emotion:Hopelessness in BG1 and 2 did not awake upon receiving damage
  • fixed incorrect swashbuckler THAC0 progression
  • fixed missing Aura of Despair on lvl 3 and 9 for Blackguard
  • fixed broken Senjack script in Bg1
  • fixed bug when number of bard songs did not update with charisma change
  • fixed incorrect progression of Berserker Rage and Poison Weapon
  • fixed not working druid wolf shapeshift in Bg2
  • fixed reactivating bard song and turn undead buttons upon character death
  • fixed Hexblade incorrectly getting Polymorph Self instead of Polymorth Other as lvl 4 spell
  • gnomes can no longer choose sorcerer class
  • ankheg armor now has same AC as regular plate mail
  • clab abilities are no longer reapplied on character import
  • mod should be now more user friendly towards other ui mods (should be installed after all ui mods)
  • added Quiet Death ability to assassin on lvl 10
  • Assassins now also have high saves vs Death and Polymorph
  • Rest every 8 hours is not applied in Blackpits 1,2
  • spell progression mod abilities are now permanent instead of permanent until death
  • Barbarian rage strength bonuses replaced with +% to melee physical damage and thac0(10% dmg, + 1 thac0 per 2 pts of strength)
  • added permanent ac bonus to dwarven defender (+1 at every 4th level)
  • added Halting blow to dwarven defender
  • Avenger gets additional Rage uses at every 4th level instead of at every 5th
  • Priest of Tempus gets additional Rage uses at every 4th level instead of at every 5th
  • Priest of Tempus gets additional Chaos of Battle uses at every 6th level instead of at every 4th
  • added Gravity Weapon Spell to Druids and Rangers at level 1
  • Divine Favor is now 1st lvl non-domain cleric spell (capped at +3)
  • in War domain Divine Favor domain spell was replaced with Gravity Weapon spell
  • changed duration of flame weapon to 1 minute/level
  • changed duration of Defensive Harmony to 1 round/level and made it give +4 AC in all games
  • shadowdancers now receives same number of bonus feats as trueclass thieves but they sneak attak damage was reduced to 1d6 at lvl1 + 1d6 every 4 levels
  • Assassins no longer receive bonus feats at lvls 8 and 16
  • spells are always successfuly learned from scrolls
  • increased duration of Negative Plane Protection to 5 rounds/level
  • duration of Shamanic dance was reduced to 3 rounds + 1 round per 2 points of charisma above 10
  • Immortal Berserker now only works during Last Berserk. Also at the end of last Berserk Berserker will receive 50 points of damage
  • Small Shields no longer have penalty to missile AC but instead give 5% arcane spell casting failure and -10% to hide in shadows, move silently and pickpockets
  • Medium Shields now give 15% arcane spell casting failure and -20% to hide in shadows, move silently and pickpockets
  • Tower Shields now give 50% arcane spell casting failure and -100% to hide in shadows, move silently and pickpockets (it is all irrelevant since no thieves or arcane casters can use them), and also limit max AC dex bonus to +2
  • THAC0 penalty of Flurry of Strikes was reduced to -3
  • replaced Set stat effects on most items and spells with Increment
  • items and spells incrementing character stats are no longer cumulative with each other (except Righteous Magic)
  • Strength bonus of Righteous Magic was fixed at 4 and it is cumulative with all other Strength bonuses
  • damage of sling bullets was reduced to 1d4
  • Belt of Fortitude now gives permanent bonus to Constitution
  • removed penalties from Whirlwind, replaced Greater whirlwind with Epic Dodge
  • removed penalties fron Hail of Arrows, replaced Greater Hail of Arrows with Perfect Shot
  • reduced duration of Mantle, Improved Mantle and Absolute Immunity to 1 round per 2 caster levels
  • reduced cooldown for most epic abilities
  • changed saving throw penalties of certain item effects to be equal to the enchantment bonus unless effect power is specified
  • replaced Beastmaster class with Silent hunter
  • changed Shar-Teel class to Silent Hunter
  • changed Sarevok class to Hexblade
  • cleric/mage and mage/thief now also receive epic spells although at a slower pace than pure clerics and mages
  • slightly increased animal companion stat progression and AC at epic levels
  • reviewed bonus feat progression at epic levels for different classes
  • replaced animal domain spells with Summon Insects, Insect Plague and Conjure Animals
  • allowed Hexblade to put up to 4 stars in any weapon category
  • added Dispelling Strike ability to Hexblades
  • Hexblade Curse now also reduces AC

Baldurs Gate DnD 3.5 v2.15.5

16 Sep 07:45
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  • removed additional Hit Points from NPC due to level 0
  • fixed incorrect usability flag on blackguard

Baldurs Gate DnD 3.5 v2.15.4

12 Sep 18:43
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  • fixed bug with non starting Bg1 without sod with [Point buy system] installed

Baldurs Gate DnD 3.5 v2.15.3

11 Sep 17:22
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  • added missing Iwd folder that prevented component [More Powerful Enemies] for iwd from installing

Baldurs Gate DnD 3.5 v2.15.2

09 Sep 22:33
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  • fixed bug with constantly applying shillelagh visual effect
  • fixed beastmaster getting d10 hp instead of d12
  • fixed some cases where at start of SOD beastmaster would get weapons he can not use
  • Added support for BG1 and SOD 2.5 (2.3 is no longer supported)