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2-2 jobs skill rebalance - Bard/Dancer (2018 Patch/Renewal) #3279

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Jun 30, 2024
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9362328
Add song groups for Bard/Dancer songs (RE-only)
guilherme-gm Nov 19, 2023
5bcff7d
Rebalance of BA_MUSICALSTRIKE (Melody Strike) and DC_THROWARROW (Slin…
guilherme-gm Aug 30, 2020
23b2ab1
Rebalance of BA_MUSICALLESSON (Music Lessons)
guilherme-gm Nov 19, 2023
785a3a1
Rebalance of DC_DANCINGLESSON (Dance Lessons)
guilherme-gm Nov 19, 2023
9b6bcf9
Rebalance of BA_FROSTJOKE (Unbarring Octave)
guilherme-gm Nov 19, 2023
ef6b628
Rebalance of BD_ENCORE (Encore)
guilherme-gm Nov 19, 2023
45e6b30
Rebalance of BA_DISSONANCE (Unchained Serenade)
guilherme-gm Nov 19, 2023
b3786a6
Rebalance of BA_POEMBRAGI (Magic Strings)
guilherme-gm Nov 19, 2023
332f40f
Rebalance of BA_ASSASSINCROSS (Impressive Riff)
guilherme-gm Nov 19, 2023
252c90c
Rebalance of BA_APPLEIDUN (Song of Lutie)
guilherme-gm Nov 19, 2023
c1f448c
Rebalance of BA_WHISTLE (Perfect Tablature)
guilherme-gm Nov 19, 2023
4af0255
Rebalance of DC_UGLYDANCE (Hip Shaker)
guilherme-gm Nov 19, 2023
91bf1e3
Rebalance of DC_DONTFORGETME (Slow Grace)
guilherme-gm Nov 19, 2023
7cb88f8
Rebalance of DC_SERVICEFORYOU (Gypsy's Kiss)
guilherme-gm Nov 19, 2023
01dacf3
Rebalance of DC_FORTUNEKISS (Lady Luck)
guilherme-gm Nov 19, 2023
29ec605
Rebalance of DC_HUMMING (Focus Ballet)
guilherme-gm Nov 19, 2023
2fd9dd0
Change general effect of performing ensembles (RE-only)
guilherme-gm Nov 19, 2023
0dc17bb
Change pc_gainexp "is_quest" to a bitmask enum
guilherme-gm Feb 7, 2024
ff2a231
Rebalance of BD_RICHMANKIM (Mental Sensing)
guilherme-gm Nov 19, 2023
46f4576
Rebalance of BD_RINGNIBELUNGEN (Harmonic Lick)
guilherme-gm Nov 19, 2023
83c98c7
Rebalance of BD_SIEGFRIED (Acoustic Rhythm)
guilherme-gm Nov 19, 2023
1b1b837
Rebalance of BD_INTOABYSS (Power Chord)
guilherme-gm Nov 19, 2023
d883aa5
Rebalance of BD_ETERNALCHAOS (Down Tempo)
guilherme-gm Nov 19, 2023
49968fe
Rebalance of BD_ROKISWEIL (Classical Pluck)
guilherme-gm Jan 14, 2024
0e77504
Rebalance of BD_LULLABY (Lullaby)
guilherme-gm Nov 19, 2023
ccc9a0f
Rebalance of BD_DRUMBATTLEFIELD (Battle Theme)
guilherme-gm Nov 19, 2023
1853c68
Reformat BD_ADAPTION interrupt checks
guilherme-gm Nov 19, 2023
6c751aa
Rebalance of BD_ADAPTATION (Amp)
guilherme-gm Nov 19, 2023
1560da7
Expand ensemble skills range to 4 cells (RE)
guilherme-gm Jan 20, 2024
95942f0
Remove special dispell logic for songs in RE
guilherme-gm Feb 9, 2024
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26 changes: 23 additions & 3 deletions db/constants.conf
Original file line number Diff line number Diff line change
Expand Up @@ -1271,7 +1271,7 @@ constants_db: {
SC_QD_SHOT_READY: 684
SC_HOWLING_MINE: 685
SC_BIND_TRAP: 686

// Star Emperor
SC_SUNSTANCE: 687
SC_STARSTANCE: 688
Expand Down Expand Up @@ -1307,7 +1307,7 @@ constants_db: {
SC_SOULDIVISION: 716

SC_ACTIVE_MONSTER_TRANSFORM: 717

SC_FIRE_EXPANSION_TEAR_GAS_SOB: 718

SC_TAROTCARD_ATK_PERC: 719
Expand All @@ -1316,7 +1316,10 @@ constants_db: {
SC_GOSPEL_ATK_PERC: 722

SC_NO_SWITCH_WEAPON: 723


SC_ENSEMBLEFATIGUE: 724
SC_ADAPTATION: 725

comment__: "Emotes"
e_gasp: 0
e_what: 1
Expand Down Expand Up @@ -4307,6 +4310,21 @@ constants_db: {
SI_DEFENDER: 62
SI_AUTOSPELL: 65
SI_SPEARQUICKEN: 68
SI_WHISTLE: 70
SI_ASSASSINCROSS: 71
SI_POEMBRAGI: 72
SI_APPLEIDUN: 73
SI_HUMMING: 74
SI_DONTFORGETME: 75
SI_FORTUNEKISS: 76
SI_SERVICEFORYOU: 77
SI_RICHMANKIM: 78
SI_ETERNALCHAOS: 79
SI_DRUMBATTLEFIELD: 80
SI_RINGNIBELUNGEN: 81
SI_ROKISWEIL: 82
SI_INTOABYSS: 83
SI_SIEGFRIED: 84
SI_EXPLOSIONSPIRITS: 86
SI_STEELBODY: 87
SI_EXTREMITYFIST: 88
Expand Down Expand Up @@ -4926,6 +4944,8 @@ constants_db: {
SI_USE_SKILL_SP_SPA: 1062
SI_USE_SKILL_SP_SHA: 1063
SI_SP_SHA: 1064
SI_ENSEMBLEFATIGUE: 1088
SI_ADAPTATION: 1089
SI_SOULCURSE: 1125
SI_MADOGEAR: 1149
}
26 changes: 26 additions & 0 deletions db/pre-re/sc_config.conf
Original file line number Diff line number Diff line change
Expand Up @@ -6450,3 +6450,29 @@ SC_NO_SWITCH_WEAPON: {
}
Icon: "SI_NOEQUIPWEAPON"
}

SC_ENSEMBLEFATIGUE: {
Visible: true
Flags: {
NoSave: true
NoDispelReset: true
NoBBReset: true
NoClearanceReset: true
Debuff: true
}
CalcFlags: {
Speed: true
Aspd: true
}
Icon: "SI_ENSEMBLEFATIGUE"
}

SC_ADAPTATION: {
Visible: true
Flags: {
Buff: true
NoMadoReset: true
NoMagicBlocked: true
}
Icon: "SI_ADAPTATION"
}
22 changes: 11 additions & 11 deletions db/pre-re/skill_db.conf
Original file line number Diff line number Diff line change
Expand Up @@ -9150,7 +9150,7 @@ skill_db: (
DamageType: {
NoDamage: true
}
SkillData2: 5000
SkillData2: 5_000 // Time near start/end of performance where it is not possible to cancel (in miliseconds)
CoolDown: 0
Requirements: {
SPCost: 1
Expand Down Expand Up @@ -9651,8 +9651,8 @@ skill_db: (
DamageType: {
NoDamage: true
}
SkillData1: 60000
SkillData2: 20000
SkillData1: 60_000 // Duration of the performance (in miliseconds)
SkillData2: 20_000 // Duration of SC_WHISTLE when unit leaves the performance area (in miliseconds)
CoolDown: 0
Requirements: {
SPCost: {
Expand Down Expand Up @@ -9702,8 +9702,8 @@ skill_db: (
DamageType: {
NoDamage: true
}
SkillData1: 120000
SkillData2: 20000
SkillData1: 120_000 // Duration of the performance (in miliseconds)
SkillData2: 20_000 // Duration of SC_ASSNCROS when unit leaves the performance area (in miliseconds)
CoolDown: 0
Requirements: {
SPCost: {
Expand Down Expand Up @@ -9753,8 +9753,8 @@ skill_db: (
DamageType: {
NoDamage: true
}
SkillData1: 180000
SkillData2: 20000
SkillData1: 180_000 // Duration of the performance (in miliseconds)
SkillData2: 20_000 // Duration of SC_POEMBRAGI when unit leaves the performance area (in miliseconds)
CoolDown: 0
Requirements: {
SPCost: {
Expand Down Expand Up @@ -9804,8 +9804,8 @@ skill_db: (
DamageType: {
NoDamage: true
}
SkillData1: 180000
SkillData2: 20000
SkillData1: 180_000 // Duration of the performance (in miliseconds)
SkillData2: 20_000 // Duration of SC_APPLEIDUN when unit leaves the performance area (in miliseconds)
CoolDown: 0
Requirements: {
SPCost: {
Expand Down Expand Up @@ -9980,8 +9980,8 @@ skill_db: (
DamageType: {
NoDamage: true
}
SkillData1: 60000
SkillData2: 20000
SkillData1: 60_000 // Duration of the performance (in miliseconds)
SkillData2: 20_000 // Duration of SC_HUMMING when unit leaves the performance area (in miliseconds)
CoolDown: 0
Requirements: {
SPCost: {
Expand Down
10 changes: 10 additions & 0 deletions db/re/map_zone_db.conf
Original file line number Diff line number Diff line change
Expand Up @@ -116,6 +116,11 @@ zones: (
WM_SATURDAY_NIGHT_FEVER: "PLAYER"
SO_ARRULLO: "PLAYER"
CG_HERMODE: "PLAYER"
BA_DISSONANCE: "PLAYER"
DC_UGLYDANCE: "PLAYER"
DC_DONTFORGETME: "PLAYER"
BD_ETERNALCHAOS: "PLAYER"
BD_ROKISWEIL: "PLAYER"
}

disabled_items: {
Expand Down Expand Up @@ -514,6 +519,11 @@ zones: (
SC_MANHOLE: "PLAYER"
WM_POEMOFNETHERWORLD: "PLAYER"
GN_WALLOFTHORN: "PLAYER"
BA_DISSONANCE: "PLAYER"
DC_UGLYDANCE: "PLAYER"
DC_DONTFORGETME: "PLAYER"
BD_ETERNALCHAOS: "PLAYER"
BD_ROKISWEIL: "PLAYER"
}

disabled_items: {
Expand Down
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