Fix sc statuses not loaded on time when under heavy load #3256
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Pull Request Prelude
Changes Proposed
Added a new flag to indicate sc data has been loaded and postpone clif->parse_LoadEndAck until all requirements are met.
When under heavy load, pc->reg_received runs before pc->scdata_received, thus invoking character calculation without taking any sc statuses like SC_PUSH_CART into consideration.
Along with incorrect character stats or substats, this issue makes the player not able to see visual effects or elements related to statuses, as well as the cart, until the player changes maps or uses a fly wing.
Issues addressed: