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Fixes Abracadabra and Improvised Skill #2859
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this mean after this change auto cast never cleaned if skill was used without errors?
i think this wrong
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(Nevermind... I misread your comment.)unit->skilluse_id2()
returns0
on failure, so this is okay.Maybe the
block I removed in #2699 (LINK) should be re-added, too.
I currently can't have a closer look at this, so this is just a suggestion...
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@4144 the problem is, this function is triggered before actual casting of skill, so removing this check caused autocast struct to be emptied, and skill failed to cast.
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@dastgirp This definitely needs to be adressed what 4144 mentioned.
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I just had a look at this and the condition should be changed to: